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point of origin (Legendary Voodoo)

PostPosted: Mon Feb 13, 2017 2:36 pm
by Maha
this card shows who cast what on a specific port at the last X hours

needed:
crystal bal 10x
insight 10x
enlightened vision 10x
spy 5x
coJ 5x
pouch of gold 3*X (for every 3 puches an hour is added)
oLoD 5x

Re: point of origin

PostPosted: Mon Feb 13, 2017 2:52 pm
by Admiral Nelson
Maha wrote:this card shows who cast what on a specific port at the last X hours

needed:
crystal bal 10x
insight 10x
enlightened vision 10x
spy 5x
coJ 5x
pouch of gold 3*X (for every 3 puches an hour is added)
oLoD 5x


-1.

Part of conspiracy's and other cards, is the anonymous of it all.

Nations do not like it, but its been around for ages and why should it change?

Its the way Avonmora works.

Re: point of origin

PostPosted: Mon Feb 13, 2017 3:20 pm
by Maha
voodoo on ports is not anonymous perse; at the moment no-one can retrieve the info. some voodoo explicitly state that it's anonymous under certain circumstances. voodoo on ports does not have this restriction. for that reason a suggestion could be made that a governor receive notification of all port voodoo, just like a ship owner receive notice as voodoo is cast on a ship or fleet.

don't change because it has always been this way isn't a very strong argument. knowing that your port actions can be traced back to you will stop some players from casting, others won't. missions will continue and in case of hostile takeover it becomes clear anyway who was the culprit.

Re: point of origin

PostPosted: Mon Feb 13, 2017 3:25 pm
by Mugiwara
this suggestion will make even harder to damage bigger nations. just remove undercover ability from the game and problem solved. or remove undercover and make current undercover cards effect 5X more powerful.

about hostile takeover. maybe someone will keep hitting a specific port for a long time to make his target weak and force them to spend their voodoos. and when the time comes he will try to take port. with that suggestion take it once or get ..... demolished.

Re: point of origin

PostPosted: Mon Feb 13, 2017 3:47 pm
by Maha
Mugiwara wrote:this suggestion will make even harder to damage bigger nations. just remove undercover ability from the game and problem solved. or remove undercover and make current undercover cards effect 5X more powerful.
port related cards are not undercover! but at the moment there is no-one receiving the notice :)
with expensive voodoo to gain insight who cast voodoo on a port, it will only be done when anomalies are noticed.

Mugiwara wrote:about hostile takeover. maybe someone will keep hitting a specific port for a long time to make his target weak and force them to spend their voodoos. and when the time comes he will try to take port. with that suggestion take it once or get ..... demolished.
port owner ship is based on influence. only three cards influences that (if i am not mistaken) one is targeted on a player and anonymous, the second is open on player and only one targets the port.
the other cards on the port deal with population and by that of port income. important but not something to worry that you haven't enough defense cards when the hostile takeover happens.
so,in regard to port take over, it is really about 1 card; propaganda! not the average card to sneak up with. :)

BD's lower the population of a port and make it thus less valuable. it denies income to the port keepers.

Re: point of origin

PostPosted: Mon Feb 13, 2017 4:07 pm
by Mugiwara
i misexplained. you right they arent named as undercover. but they are undercover. can you tell who casted bd on your ports? you cant. And this is for a reason. is there a voodoo which shows which cards casted on someone else? not talking about insight it shows enchantments.

Charity Donation Conspiracy and Propaganda effect influence you right. Propaganda cast on a player but effect ports. isnt it will also reveal with your suggestion?

And about conspiracy for certain situations it will be more precious than propaganda. since you can completely wiped out a nations influence without even blocked by a mindbar. Lets say i can cast daily 3-4 conspiracy on a specific port to force them to invest golds or CD's for increase their influence. as a credit prize a CD worth of 3 cons. but a single CD cant replace the lose of 3 cons. and they can counter it with rising single influence which you can demolish that amount with propagandas. Prop CD ratio as a credit prize 1/6. but with your suggestion you are closing that door.

Re: point of origin

PostPosted: Mon Feb 13, 2017 4:29 pm
by Maha
Mugiwara wrote:i misexplained. you right they arent named as undercover. but they are undercover. can you tell who casted bd on your ports? you cant. And this is for a reason. is there a voodoo which shows which cards casted on someone else? not talking about insight it shows enchantments.
the reason is that a port does not belong to a player. what isn't does not have to stay that way for always. i think this legendary voodoo is not OP in what it does.

Mugiwara wrote:Charity Donation Conspiracy and Propaganda effect influence you right. Propaganda cast on a player but effect ports. isnt it will also reveal with your suggestion?
Conspiracy is cast on a port and deals with the top 10 influence holders. this will be revealed with 'Point of Origin', however, this card is mainly used in a takeover and anonymity is hardly a point here :)

Mugiwara wrote:And about conspiracy for certain situations it will be more precious than propaganda. since you can completely wiped out a nations influence without even blocked by a mindbar. Lets say i can cast daily 3-4 conspiracy on a specific port to force them to invest golds or CD's for increase their influence. as a credit prize a CD worth of 3 cons. but a single CD cant replace the lose of 3 cons. and they can counter it with rising single influence which you can demolish that amount with propagandas. Prop CD ratio as a credit prize 1/6. but with your suggestion you are closing that door.
Propaganda's and CD's are cast on players and fall outside the effect of 'Point of Origin'.

Re: point of origin

PostPosted: Mon Feb 13, 2017 4:33 pm
by Donald Trump
Just because it does not say on the card "anonymous" does not mean it is not anonymous.

Influence and population cards are undercover, regardless of the synonyms you give them such as "Point of Origin." There is no point of origin when someone casts Antag on you and is in the right fame range.

Reason why they don't have "Undercover" on them is because there is no fame involved.



There should be no point to null people's anonymity. There is very little of those cards, and even though I am not a fan of people casting much of those, I respect they can.

Re: point of origin

PostPosted: Mon Feb 13, 2017 4:33 pm
by DezNutz
Maha wrote:this card shows who cast what on a specific port at the last X hours

needed:
crystal bal 10x
insight 10x
enlightened vision 10x
spy 5x
coJ 5x
pouch of gold 3*X (for every 3 puches an hour is added)
oLoD 5x



Would be better if the effect showed the last X number of casts, not all casts over a period of time.

Re: point of origin

PostPosted: Mon Feb 13, 2017 4:42 pm
by Mugiwara
Let me change my questions.
What is your aim with that card? what will it bring to the game. why should we want this card? Because at present i only see this card will help port owners nothing more. if your main purpose not to learn who making party in which ports. or who have wife or girlfriend in which ports.