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(Legendary) Turncoat

PostPosted: Mon Feb 06, 2017 6:25 pm
by DezNutz
Name: Turncoat
Rarity: Legendary
Type: Instant
Target: Player
Casting Turns: 10


Witch Hut Recipe:
1 Assassin
1 Thieving Magpie

Crafting Time: 1hr
Crafting Cost: 1M gc


Effects:

Steals 1 random officer from target player and adds to your own officer count.

_______________

If this has been suggested before, sorry, I looked and didn't see it.

Re: (Legendary) Turncoat

PostPosted: Mon Feb 06, 2017 6:35 pm
by Admiral Nelson
DezNutz wrote:Name: Turncoat
Rarity: Legendary
Type: Instant
Target: Player
Casting Turns: 10


Witch Hut Recipe:
1 Assassin
1 Thieving Magpie

Crafting Time: 1hr
Crafting Cost: 1M gc


Effects:

Steals 1 random officer from target player and adds to your own officer count.

_______________

If this has been suggested before, sorry, I looked and didn't see it.


-1. This can be used on inactives, and if they come back to the game and find they have to start practically over ( If used as a farm ). As most likely people will target inactives and not the 'big merchants' that roman the seas, or active players?...If I can call them that.

It does have potential, but...

Re: (Legendary) Turncoat

PostPosted: Mon Feb 06, 2017 7:24 pm
by DezNutz
Should be able to stipulate that it works only for active players.

Re: (Legendary) Turncoat

PostPosted: Mon Feb 06, 2017 7:26 pm
by Admiral Nelson
DezNutz wrote:Should be able to stipulate that it works only for active players.


Define a active player though?...

What is a active player anyway? How will it be defined?...

Re: (Legendary) Turncoat

PostPosted: Mon Feb 06, 2017 7:31 pm
by DezNutz
John Avery wrote:
DezNutz wrote:Should be able to stipulate that it works only for active players.


Define a active player though?...

What is a active player anyway? How will it be defined?...

The game already defines inactive players in both trade routes and stipends. Don't need to redefine what already is a game mechanic.

Re: (Legendary) Turncoat

PostPosted: Mon Feb 06, 2017 7:31 pm
by Shadowood
I actually like the concept. I think the recipe needs to be a tad higher. 20-25 credit range is my thought. And a bit longer crafting time...

2 Assassin
2 Magpie
500 gold bars
24 hours

And I disagree with Avery. I think inactives would be the best and most fair targets. If you cast on anyone who has less then 200 captains, they can get free captains back by just raiding an inactive. Very simple.

Re: (Legendary) Turncoat

PostPosted: Mon Feb 06, 2017 7:34 pm
by Admiral Nelson
DezNutz wrote:[
The game already defines inactive players in both trade routes and stipends. Don't need to redefine what already is a game mechanic.


So... Pirates will need to have trade routes and be in a nation now?... To not be a victim of this card?...

Re: (Legendary) Turncoat

PostPosted: Mon Feb 06, 2017 7:36 pm
by Maha
John Avery wrote:
DezNutz wrote:Should be able to stipulate that it works only for active players.


Define a active player though?...

What is a active player anyway? How will it be defined?...

no more than 10 days of inactivity (same as auto trade)

still -1
it's either cheaper than assassin + bribe and would replace bribe or it's more expensive and this card is useless

Re: (Legendary) Turncoat

PostPosted: Mon Feb 06, 2017 7:38 pm
by Haron
We already have bribe. And assassins. I don't think this card is anything but 1 assassin used on target plus one bribe used on myself? I don't see the point in a new card, when I can simply do that.

Re: (Legendary) Turncoat

PostPosted: Mon Feb 06, 2017 7:43 pm
by Shadowood
Maha wrote:still -1
it's either cheaper than assassin + bribe and would replace bribe or it's more expensive and this card is useless


The great thing about the hut is it can use cards that are less used to create something cool. What if you changed the recipe to something like...

4 Voodoo Storm
2 Magpie
500 gold bars
24 hours

This would eliminate it competing with the Assassin card. It would be in line cost wise with current Bribe prices (15 credits). But it would use cards other then Bribe or Assassin to get (in my mind) a great effect.