Kidnap [Legendary]
Posted: Mon Sep 12, 2016 5:30 pm
Target Nation
1% of target population are caught, smuggled and sold by slave traders.
Nation Influence in port is reduced by 1%
You gain 1gc per person sold.
Cap: 5 Million gc
Turns:10
Alternative
Specify fleet and a port, then for 24 hours, it will kidnap and sell from the population at 100 gc per person
1% of target population are caught, smuggled and sold by slave traders.
Nation Influence in port is reduced by 1%
You gain 1gc per person sold.
Cap: 5 Million gc
Turns:10
Alternative
Specify fleet and a port, then for 24 hours, it will kidnap and sell from the population at 100 gc per person