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(Legendary) Cast & Stash

PostPosted: Fri Aug 19, 2016 3:15 pm
by DezNutz
Name: Cast & Stash
Rarity: Legendary
Type: Enchantment
Target: Player (Can't Cast On Self)
Casting Turns: 15
Duration: Target Player's Next Voodoo Cast
Stackable: No
Special Attribute 1: Undercover (Based on fame of castor and target at time of next cast)
Special Attribute 2: Hidden (Target player is unaware of curse until target player casts next voodoo)

Witch Hut Recipe:
5 Duplicate
1 Antagonize

Crafting Time: 24 Hours
Crafting Cost: 500k gc

Effects:
The next non-legendary voodoo cast by target player is replicated 3 times into the castors voodoo vault.

**Everything is negotiable**

Edit 1: Reduced Crafting Cost from 50 Credits.
Edit 2: Reduces Crafting Cost from 30 Credits.
Edit 3: Reduced Turn Cost from 25.
Edit 4: Added Can't Cast on Self

Re: (Legendary) Cast & Stash

PostPosted: Fri Aug 19, 2016 3:20 pm
by Grimrock Litless
-1, to powerhu.

Re: (Legendary) Cast & Stash

PostPosted: Fri Aug 19, 2016 3:29 pm
by DezNutz
Guluere wrote:-1, to powerhu.


LOLUMADBRO?

Let's see, uhm the target player's cast still functions, so it doesn't prevent their cast from working. Duplicate gives you a 50% chance of duplicating any card in your inventory. So 5 Duplicates based on the odds will give you 2 voodoo cards. It's legendary, so the .5% gives you the 3rd card. Antagonize allows you to target another player and be undercover. The costs are also pretty high considering that only a handful of cards are worth enough where 3 of them are worth more than 50 credits. So how is this too powerful?

Re: (Legendary) Cast & Stash

PostPosted: Fri Aug 19, 2016 3:35 pm
by Shadowood
I like the idea of this, but 50 credits and 5 Duplicate and you may get 3 Advance Piracy back... I don't think it worth the risk.

Take out the credits and I think the risk vs reward is more in line.

I do like this idea, especially if you kind of know what your target is going to cast. Take Henry Avery.. I would bet that he is going to cast FoJ on me pretty soon (he doesn't like me much). I would craft 5 Duplicate and 1 Antagonize to get 3 FoJ back. Even though the cost of FoJ is less then Duplicate, the benefits of the card on the back side are worth it.

Re: (Legendary) Cast & Stash

PostPosted: Fri Aug 19, 2016 3:38 pm
by Grimrock Litless
Shadowood wrote:I like the idea of this, but 50 credits and 5 Duplicate and you may get 3 Advance Piracy back... I don't think it worth the risk.

Take out the credits and I think the risk vs reward is more in line.

I do like this idea, especially if you kind of know what your target is going to cast. Take Henry Avery.. I would bet that he is going to cast FoJ on me pretty soon (he doesn't like me much). I would craft 5 Duplicate and 1 Antagonize to get 3 FoJ back. Even thought the cost of FoJ is less then Duplicate, the benefits of the card on the back side are worth it.


Wasn't sure how it works, but it can be abuse very easily. Take mindbar, having the original being 50%, but when 5 dup 100% to get 3 means that it becomes 60%.

Re: (Legendary) Cast & Stash

PostPosted: Fri Aug 19, 2016 3:41 pm
by DezNutz
Shadowood wrote:I like the idea of this, but 50 credits and 5 Duplicate and you may get 3 Advance Piracy back... I don't think it worth the risk.

Take out the credits and I think the risk vs reward is more in line.

I do like this idea, especially if you kind of know what your target is going to cast. Take Henry Avery.. I would bet that he is going to cast FoJ on me pretty soon (he doesn't like me much). I would craft 5 Duplicate and 1 Antagonize to get 3 FoJ back. Even though the cost of FoJ is less then Duplicate, the benefits of the card on the back side are worth it.


I still like the credits, but I can reduce them. My thought was to keep it costly because I know players will just cast it on themselves and then cast a Bribe, Mindbar, Expedition Journey, etc. to stock voodoo. These cards are not cheap from a credit standpoint on the market.

Re: (Legendary) Cast & Stash

PostPosted: Sat Aug 20, 2016 3:08 pm
by Haron
Personally, I don't think such a card would be worth it. You don't know what target's next cast will be, nor when it will be cast. It will almost always be better to just use 5 duplicate cards on your own cards. And even IF the target happens to cast a powerful card right after this (you could cooperate), I think the extra cost still makes it not worth it.

Re: (Legendary) Cast & Stash

PostPosted: Sat Aug 20, 2016 3:18 pm
by Meliva
I agree with Haron. this card would not be worth the cost, and would be useless in most cases. the only way it would be even potentially beneficial is if you cooperate with someone. where you arrange for someone else to use a expensive voodoo.

so lets do some basic math right quick.
lets say you and your partner decide to copy a mindbar, 3 mindbars would be worth around 75 creds,(averaging 25 each). however, you are using 5 duplicates and 30 creds to make this legendary. 1 dup averages 10. 10*5 is 50+30 and that's 80 creds spent. to make things even worse, the other player still wastes a mindbar, so that's another 25 creds wasted. 105 credits worth of assets spent just to gain 75 creds worth of assets. factor in the 25 turn cost to cast this in the first place, and you get a voodoo that would have no benefit to crafting, or using.
-1.

Re: (Legendary) Cast & Stash

PostPosted: Sat Aug 20, 2016 3:27 pm
by William Pitt
-1
No explanation needed.

Re: (Legendary) Cast & Stash

PostPosted: Sat Aug 20, 2016 5:30 pm
by DezNutz
Reduced costs.