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(Legendary) Repel

PostPosted: Sun Aug 14, 2016 4:19 am
by Grimrock Litless
(8 Turns)
(12 - 24 Hours)

Clears all active voodoo on target player, for the duration, target player can't be cast on.
If someone tries to cast on target player, a message stating "Target player is immune." would show up, and the voodoo is not used.

Cost
2 Mindbars
5 Purify
(More on the cost can be talked on.)

Reminder to all those butt hurt people, this is a suggestion, don't take this personally and changes can always be made.

Re: (Legendary) Repel

PostPosted: Sun Aug 14, 2016 4:30 am
by William Pitt
-1 Not worth it.

10 purifies + 1 Mindbar can do same for longer period imo.

Re: (Legendary) Repel

PostPosted: Sun Aug 14, 2016 4:44 am
by Grimrock Litless
Cap'n Delrio wrote:-1 Not worth it.

10 purifies + 1 Mindbar can do same for longer period imo.


Got any ideas?

Re: (Legendary) Repel

PostPosted: Sun Aug 14, 2016 4:59 am
by William Pitt
(24-36 hrs)*
(12 Turn)


Cost:
2 Mindbar
5 Purify

Clears all active voodoo on target player, for the duration, target player can't be cast on. 
If someone tries to cast on target player, a message stating "Target player is immune." would show up, and the voodoo consumed.



*Depends on turns invested. Default time is 24 hrs(+1 hr per 10 turn invested)

Re: (Legendary) Repel

PostPosted: Sun Aug 14, 2016 12:03 pm
by Grimrock Litless
Cap'n Delrio wrote:(24-36 hrs)*
(12 Turn)


Cost:
2 Mindbar
5 Purify

Clears all active voodoo on target player, for the duration, target player can't be cast on. 
If someone tries to cast on target player, a message stating "Target player is immune." would show up, and the voodoo consumed.



*Depends on turns invested. Default time is 24 hrs(+1 hr per 10 turn invested)


How about other people?

Re: (Legendary) Repel

PostPosted: Sun Aug 14, 2016 12:58 pm
by Haron
I think I don't like the idea of a GUARANTEED defence. Also, making it both remove voodoo and block at the same time, makes it a defense spell only, I think. However, I think some kind of improved defence is a good idea in general. I had a similar idea in mind: A legendary card with the exact same properties as mindbar. However, since it's NOT mindbar, you could stack that card with mindbar, for great effect.

Re: (Legendary) Repel

PostPosted: Sun Aug 14, 2016 1:01 pm
by Grimrock Litless
This idea came from doto 2 btw to those who don't know.

Re: (Legendary) Repel

PostPosted: Sun Aug 14, 2016 2:41 pm
by DezNutz
-1

Too powerful. One can cast a lot more than 10 offensive voodoo and it be cleared with just this.

Re: (Legendary) Repel

PostPosted: Sun Aug 14, 2016 2:45 pm
by Grimrock Litless
I will admit it, its a complete defensive voodoo, it clears all active voodoo on target on cast, and no voodoo can be cast on him for the duration.

This is why its so powerful, and I made the cost so high.

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Re: (Legendary) Repel

PostPosted: Sun Aug 14, 2016 8:14 pm
by ChaIbaud
-1