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The Grace (Rare)

PostPosted: Mon Aug 01, 2016 3:52 am
by Captain Mac Snow
Hello, new fish in the tank.

I was trying to figure out the voodoo. I noticed that there are many voodoo and most voodoo have a opposite card to undo its effect. I saw that there are 3 voodoo to raise danger but only 1 to lower the danger.

My Proposition,

The Grace

12 turns

Rare voodoo

Stack up to 2 times

-1 danger to all fleets target player owns per 1 hour.

I might doing it wrong so feel free to adjust it to the game needs.

Re: The Grace (Rare)

PostPosted: Mon Aug 01, 2016 3:54 am
by Meliva
nice of you to suggest new voodoo, however, fleets naturally lose danger 1 per hour. this card could be useful for traders to keep their fleets travelling nearly nonstop, but that would make this card rather too powerful.
-1 from me, but I look forward to see if you make any other suggestions.

Re: The Grace (Rare)

PostPosted: Mon Aug 01, 2016 3:57 am
by Captain Mac Snow
Maybe stack 1 time? Fighters could use this card also to lower the danger on several fleets. Also you could make travel in tortuga tzogos non stop. I saw Sir Danik saying how could someone generate the founds for Pirates, so figured this out. But i guess maybe it's too powerfull :D

Re: The Grace (Rare)

PostPosted: Mon Aug 01, 2016 6:17 am
by William Pitt
Meliva wrote:nice of you to suggest new voodoo, however, fleets naturally lose danger 1 per hour. this card could be useful for traders to keep their fleets travelling nearly nonstop, but that would make this card rather too powerful.
-1 from me, but I look forward to see if you make any other suggestions.


I think the -1 a hour already allows this,or I am mistaken.