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Counterintelligence (Legendary)

PostPosted: Sat Jun 25, 2016 12:11 am
by Donald Trump
Name - Counterintelligence
Turns - 100
Lasts - 120 Hours / 5 Days
Rarity - Legendary
Effect - All Spy Networks, Insights, and Crystal Balls are 100% blocked, and the castor will be given random information.

Creation Cost - 2.5mil gc
Voodoo Recipe:
10 Spy Network
5 Insight
5 Crystal Ball
1 Mindbar
1 Countercourse



Special
- Cannot be removed by clearing voodoo

Re: Counterintelligence (Legendary)

PostPosted: Sat Jun 25, 2016 12:22 am
by Meliva
I like this idea, it would be nice to have a voodoo to defend against undercover voodoo, or at least see who did it. as for recipe, maybe have spy networks as one(since one way to deal with a spy network is your own spy network) requirement. in fact maybe have Insights and Crystal balls aswell. you would essentially be using your spy voodoo to block someone elses. that's my suggestion, I'm not very good at picking recipes myself :lol but spy network should be in the recipe. maybe 10?

Re: Counterintelligence (Legendary)

PostPosted: Sat Jun 25, 2016 2:37 am
by Bmw
im not sure of this one but it would be nice

Re: Counterintelligence (Legendary)

PostPosted: Sat Jun 25, 2016 2:40 am
by not a pirate
Special
- Cannot be removed by clearing voodoo
- Cannot be seen by other players


Don't like this part. Not sure how legendary voodoo will interact with clearing voodoo, but the "cannot be seen" part is a bit much, at least I think it is. One spy network to be failed to find out, "Your curse has been blocked by Counterintelligence!"

Re: Counterintelligence (Legendary)

PostPosted: Sat Jun 25, 2016 2:43 am
by Donald Trump
o I must have added that for no reason lol. I meant no one can cast Insight to see if it is on you.

Removing it.

Fixed.

Re: Counterintelligence (Legendary)

PostPosted: Sat Jun 25, 2016 3:30 am
by Grimrock Litless
-Anonymous- wrote:Special
- Cannot be removed by clearing voodoo
- Cannot be seen by other players


Don't like this part. Not sure how legendary voodoo will interact with clearing voodoo, but the "cannot be seen" part is a bit much, at least I think it is. One spy network to be failed to find out, "Your curse has been blocked by Counterintelligence!"


I heard legendary voodoo can't be cleared in anyway, unless someone makes a legendary voodoo that can.

Re: Counterintelligence (Legendary)

PostPosted: Sun Jun 26, 2016 3:51 pm
by Donald Trump
Bump.

Re: Counterintelligence (Legendary)

PostPosted: Sun Jun 26, 2016 7:45 pm
by DezNutz
Ramen noodles wrote:Voodoo Recipe:
10 Spy Networks
(Recommend me some because I am terrible at picking cards for recipe)


Voodoo Recipe Recommendation:
5 Spy Network
5 Insight
5 Crystal Ball
1 Mindbar
1 Countercourse

When I make legendary card suggestions, I try to use existing cards that relate to the effects of the new card.

Re: Counterintelligence (Legendary)

PostPosted: Sun Jun 26, 2016 7:49 pm
by Donald Trump
thanks! I put that into it.

Re: Counterintelligence (Legendary)

PostPosted: Sun Jun 26, 2016 8:32 pm
by Haron
I think making undercover voodoo not be undercover is way too powerful - and what's more, it will destroy the value of the undercover ability, since you now longer can know if you're really undercover or not. The whole value of undercover depends on the fact that you KNOW you cannot be seen.