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Brethren of the Coast (Legendary Voodoo)

PostPosted: Wed Jun 15, 2016 5:26 am
by Donald Trump
Brethren of the Coast - "A self-given title of the Caribbean buccaneers between 1640-1680 who made a pact to discontinue plundering amongst themselves."

Name - Brethren of the Coast
Turns - 100
Lasts - 40 Hours (Relating to the 40 Year Period in which this treaty was created)
Time Crafting - 48 Hours.

Voodoo Required for Crafting -
10 Coastal Piracy
50 Drums of War
50 Bless

Effects
- You can combine 2 fleets to attack single fleets on the Plunder Page. (10 ships vs 5 ships, thinking that its all full fleet)
- All Defends will receive help from an NPC Buccaneer Fleet (Buccaneer Fleet contains 5 Level 9 Brig of War Ships) (One Defense = Your Defending Fleet + Buccaneer Fleet or 10 Ships defending for you in the defense)
- Attacking players from your nation will result in the REMOVAL of the NPC Buccaneer Fleet.


Regulations
- NPC Fleet of Buccaneers CANNOT be plundered.
- You cannot sell your Buccaneer Fleet.
- No Serenity or Purify can remove the card (obviously).

Re: Brethren of the Coast (Legendary Voodoo)

PostPosted: Wed Jun 15, 2016 5:45 am
by ChaIbaud
What determines a fleet's "power"? And why must you target only Spanish fleets? And why would this voodoo have to rely on the implementation of NPC Buccaneer Fleets? Why can't it be removed by clearing voodoo? Why does it take 5 serenity and 5 purify to do this? Why not Advanced Piracy or Coastal Piracy? -1

Re: Brethren of the Coast (Legendary Voodoo)

PostPosted: Wed Jun 15, 2016 5:49 am
by Donald Trump
I have no idea why you asked your first question.
You cannot only target Spanish Fleets. Reread it.
Because it can? What?
No Legendary Voodoo can be removed by Clearing Voodoo
Because those are the needed voodoo
I have no idea why you asked your last question.

Re: Brethren of the Coast (Legendary Voodoo)

PostPosted: Wed Jun 15, 2016 5:58 am
by Sebena
-1

I'll need to ask same question what determines strenght of a fleet?

And I don't see any point in this it's too expensive to cast, too cheap to make for the ammount of power it gives, it would be nightmare for dev team to code this...

Re: Brethren of the Coast (Legendary Voodoo)

PostPosted: Wed Jun 15, 2016 6:05 am
by Donald Trump
Wolfie wrote:-1

I'll need to ask same question what determines strenght of a fleet?

And I don't see any point in this it's too expensive to cast, too cheap to make for the ammount of power it gives, it would be nightmare for dev team to code this...


Why do you ask what determines the strength of a fleet? The Buccaneer Fleet jsut adds 5 more ships to your defense...

Re: Brethren of the Coast (Legendary Voodoo)

PostPosted: Wed Jun 15, 2016 6:08 am
by Grimrock Litless
Ramen noodles wrote:
Wolfie wrote:-1

I'll need to ask same question what determines strenght of a fleet?

And I don't see any point in this it's too expensive to cast, too cheap to make for the ammount of power it gives, it would be nightmare for dev team to code this...


Why do you ask what determines the strength of a fleet? The Buccaneer Fleet jsut adds 5 more ships to your defense...


Too much code need for so little stuff.

Re: Brethren of the Coast (Legendary Voodoo)

PostPosted: Wed Jun 15, 2016 6:10 am
by ChaIbaud
Ramen noodles wrote:I have no idea why you asked your first question.
You cannot only target Spanish Fleets. Reread it.
Because it can? What?
No Legendary Voodoo can be removed by Clearing Voodoo
Because those are the needed voodoo
I have no idea why you asked your last question.

First question is because you said it adds the strength of another fleet. I asked what "strength" is based on.
Your suggestion said you can use 3 fleets against Spanish fleets only, pretty unfair. Specific nations shouldn't separate people in voodoo: only the fact that you are a pirate with the black flag or anything with a country. You should suggest something that doesn't require another to be added... If it can't be cleared then why use the clears as ingredients? Kind of dumb. Make it a combination of the ones that weaken NPCs and increase your earnings...

Not very good answers to my questions... -1 like Wolfie said, too much in one card.

Re: Brethren of the Coast (Legendary Voodoo)

PostPosted: Wed Jun 15, 2016 6:13 am
by Donald Trump
Chaulbad wrote:
Ramen noodles wrote:I have no idea why you asked your first question.
You cannot only target Spanish Fleets. Reread it.
Because it can? What?
No Legendary Voodoo can be removed by Clearing Voodoo
Because those are the needed voodoo
I have no idea why you asked your last question.

First question is because you said it adds the strength of another fleet. I asked what "strength" is based on.
Your suggestion said you can use 3 fleets against Spanish fleets only, pretty unfair. Specific nations shouldn't separate people in voodoo: only the fact that you are a pirate with the black flag or anything with a country. You should suggest something that doesn't require another to be added... If it can't be cleared then why use the clears as ingredients? Kind of dumb. Make it a combination of the ones that weaken NPCs and increase your earnings...

Not very good answers to my questions... -1 like Wolfie said, too much in one card.


You can combine the power of 2 fleets to attack single fleets on the Plunder Page who DO NOT belong to your nation. You can use 2 fleets to attack one. Where do I mention strength.

Re: Brethren of the Coast (Legendary Voodoo)

PostPosted: Wed Jun 15, 2016 6:19 am
by Sebena
Ramen noodles wrote:
Wolfie wrote:-1

I'll need to ask same question what determines strenght of a fleet?

And I don't see any point in this it's too expensive to cast, too cheap to make for the ammount of power it gives, it would be nightmare for dev team to code this...


Why do you ask what determines the strength of a fleet? The Buccaneer Fleet jsut adds 5 more ships to your defense...



Because to me this whole card has no sense, it's too powerfull card and part about spanish fleets has no sense if we go by history for the reason then neither you or I could use this card because both of us fly different flag from caribbien.
Strenght of a fleet determines luck if ships are similiar and not 2 class of difference between them.

You can't expect that for example 4 sloops of war lvl 10 can beat lvl 10 frigate neither you can expect same from frigates aggainst SotL. First points do make difference same as lvls. After that each attack is like rolling dices. I had expirienced that 1fleet win and lose aggainst same fleet in 2 attacks...

Re: Brethren of the Coast (Legendary Voodoo)

PostPosted: Wed Jun 15, 2016 6:33 am
by ChaIbaud
Okay, you never said strength but you did say power. Same thing when speaking of ships and their usefulness, mate. I think that having a powerful fleets with this backing up is completely too over-the-top.

You can use 2 fleets for any, but 3 for Spanish. Seems far to the Spanish, right? Hint: that's sarcastic.