Sneaky Thief (Rare)

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Do you like this card?

Me likey, I is a pirate
7
58%
NO likey, Don't steal me gold you filthy theif!
5
42%
 
Total votes : 12

Sneaky Thief (Rare)

Postby Juicypotato » Mon Jun 13, 2016 3:47 am

This card i hope would replace politician speech and if not become a new voodoo card.
Rare-

Duration- 6 hours.

8 turns

Undercover

Description- Every time target visits a port, target loses 10K gold and gold is sent to caster. Target must have 1 million gold coins.

This would be a perfect card to stack under a bunch of countercurses and mindbars and would be very effective on a player that has lots of ships.
This card will be in high demand and it will probably sell for 10 to 20 credits once the newness dies out making it a good rare card. Also since the target player can't lose all their gold coins it won't be very overpowered.
Attachments
pirate thief3.jpg
pirate thief3.jpg (66.53 KiB) Viewed 2269 times
Last edited by Juicypotato on Mon Jun 13, 2016 11:35 pm, edited 1 time in total.
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Re: Sneaky Thief (Rare)

Postby ChaIbaud » Mon Jun 13, 2016 3:49 am

picture gave me a big on
PM me any complaints (10M gold coin wire fee is mandatory).
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Re: Sneaky Thief (Rare)

Postby Captain Jack » Mon Jun 13, 2016 1:06 pm

I guess you mean that "Every time a fleet of target player...etc etc", right?
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Re: Sneaky Thief (Rare)

Postby Grimrock Litless » Mon Jun 13, 2016 1:26 pm

You know that many many lowlife pirates with nothing to lose? Yeah, them. Anyway this voodoo can be good for a merchant as well?
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Re: Sneaky Thief (Rare)

Postby Admiral Nelson » Mon Jun 13, 2016 1:37 pm

Guluere wrote:You know that many many lowlife pirates with nothing to lose? Yeah, them. Anyway this voodoo can be good for a merchant as well?


Each time a fleet arrives in port, target player looses 10k.

If Juicy was to remove the 1 m+ mark, it would be handy.

As Pirates travel a lot , right?
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Re: Sneaky Thief (Rare)

Postby John jacob astor » Mon Jun 13, 2016 1:40 pm

Nervous Nelson wrote:
Guluere wrote:You know that many many lowlife pirates with nothing to lose? Yeah, them. Anyway this voodoo can be good for a merchant as well?


Each time a fleet arrives in port, target player looses 10k.

If Juicy was to remove the 1 m+ mark, it would be handy.

As Pirates travel a lot , right?



The problem with removing the 1m mark is that the card becomes too powerful. For example, I have 40 trade fleets. If each of those lost 10k gc each port visit, that comes out to be 400k lost per hour. my gc on hand would be reduced to 0 in no time making it way too easy to plunder ships.
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Re: Sneaky Thief (Rare)

Postby Haron » Mon Jun 13, 2016 1:45 pm

Remove the 1M mark, and it becomes WAY too powerful. WITH that mark, I see this card simply as a way to force a dilemma upon merchants: Should I have a lot of gold in my treasury, and risk losing most of it to "Sneaky Thief", or should I have little gold and risk losing my ships to multiple attacks? I think this card would make 1M become the "standard" gold in most merchants treasuries.

I see this card as being useful (as a "force in being", rather than actually being used), and not too overpowered. The question remains, though: Do we need more "ordinary" voodoo cards now, or should we focus on suggesting "Legendary" voodoo cards for use with the "Witch Hut"? I'm inclined to opt for the "Witch Hut".
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Re: Sneaky Thief (Rare)

Postby Captain Jack » Mon Jun 13, 2016 1:58 pm

Even with the 1M mark this card is OP simply because when you attack a merchant, the last 1M is the difficult part. Although he should not have any moving ships till then.
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Re: Sneaky Thief (Rare)

Postby Haron » Mon Jun 13, 2016 2:01 pm

I assumed the card would work only ABOVE 1M, and stop draining gold when the target reached 1M. Thus, the last 1M will STILL be equally difficult, even with this card.
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Re: Sneaky Thief (Rare)

Postby Juicypotato » Mon Jun 13, 2016 11:34 pm

Haron wrote:I assumed the card would work only ABOVE 1M, and stop draining gold when the target reached 1M. Thus, the last 1M will STILL be equally difficult, even with this card.


Right on. Card is still active even when gold is under a million but it doesn't work.
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