(Uncommon) Coarse Dirt

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

(Uncommon) Coarse Dirt

Postby John jacob astor » Wed Jun 08, 2016 6:02 pm

(uncommon) Coarse Dirt
Turn Cost - 5
Not stackable
Effect time - 24 hours
Effect - Recovering buried treasure takes 25% more turns
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Re: (Uncommon) Coarse Dirt

Postby not a pirate » Wed Jun 08, 2016 6:05 pm

Does this target a player wanting to take their own treasure out of the ground?
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Re: (Uncommon) Coarse Dirt

Postby ChaIbaud » Wed Jun 08, 2016 6:06 pm

Ferdinand wrote:Does this target a player wanting to take their own treasure out of the ground?

Yes
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Re: (Uncommon) Coarse Dirt

Postby DezNutz » Wed Jun 08, 2016 6:08 pm

John jacob astor wrote:(uncommon) Coarse Dirt
Turn Cost - 5
Not stackable
Effect time - 24 hours
Effect - Recovering buried treasure takes 25% more turns


+1 except for the name. Maybe like Hardened Sand or Struck Clay, both of which are not easy to dig through.
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Re: (Uncommon) Coarse Dirt

Postby John jacob astor » Wed Jun 08, 2016 6:17 pm

i am fine changing the name to something else.

i envision this card being used in unison with blacklist and such when you want to prevent people from getting more gc while plundering them. i think making it to prevent recovering your treasure would be too OP, so just went with a % of turns needed
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Re: (Uncommon) Coarse Dirt

Postby not a pirate » Wed Jun 08, 2016 6:20 pm

A word change is needed in my opinion, recovering does not fit. That implies something was lost and found again.
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Re: (Uncommon) Coarse Dirt

Postby Grimrock Litless » Wed Jun 08, 2016 6:22 pm

John jacob astor wrote:i am fine changing the name to something else.

i envision this card being used in unison with blacklist and such when you want to prevent people from getting more gc while plundering them. i think making it to prevent recovering your treasure would be too OP, so just went with a % of turns needed


I think there used to be a voodoo idea that was the same as yours, it soon changed into terrorise.
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Re: (Uncommon) Coarse Dirt

Postby John jacob astor » Wed Jun 08, 2016 6:23 pm

Ferdinand wrote:A word change is needed in my opinion, recovering does not fit. That implies something was lost and found again.

i am simply using the words from the game. if i change those words, the card makes no sense in relation to the game. a word change would be an issue for the suggestions forum
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Re: (Uncommon) Coarse Dirt

Postby John jacob astor » Wed Jun 08, 2016 6:24 pm

Guluere wrote:
John jacob astor wrote:i am fine changing the name to something else.

i envision this card being used in unison with blacklist and such when you want to prevent people from getting more gc while plundering them. i think making it to prevent recovering your treasure would be too OP, so just went with a % of turns needed


I think there used to be a voodoo idea that was the same as yours, it soon changed into terrorise.



but doesn't terrorize only prevent a person from searching for treasure? this one relates to recovering your own, buried treasure
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Re: (Uncommon) Coarse Dirt

Postby Grimrock Litless » Wed Jun 08, 2016 6:27 pm

John jacob astor wrote:
Guluere wrote:
John jacob astor wrote:i am fine changing the name to something else.

i envision this card being used in unison with blacklist and such when you want to prevent people from getting more gc while plundering them. i think making it to prevent recovering your treasure would be too OP, so just went with a % of turns needed


I think there used to be a voodoo idea that was the same as yours, it soon changed into terrorise.



but doesn't terrorize only prevent a person from searching for treasure? this one relates to recovering your own, buried treasure


It also stops someone from recovering your own treasure, of a target port.
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