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(Rare) Voodoo Idea, Bleeding Sea
Posted:
Wed Jun 08, 2016 10:21 am
by Grimrock Litless
Name : Bleeding Sea
(8 turns)
(Rare)
(4 Hours)
Target fleet of loses 1000*X gc when ever they arrive to a port.
Where X is the number of crew members in total in the fleet.
This is useful to lower a semi active player's gc.
Edited the object to cast.
Re: (Rare) Voodoo Idea, Bleeding Sea
Posted:
Wed Jun 08, 2016 10:29 am
by Haron
Guluere, you make lots of voodoo card suggestions. I'm not saying that this is a bad thing, although I do not agree with most of them. Making suggestions, whether it is to new voodoo or other rules, is a nice way to try to help improve the game.
However, I would ask you one thing, to make it easier to take a stand to all those suggestions: When you post a suggestion, could you please also explain the intent of the suggestion? That is: What is it you are trying to achieve with your suggestion? Which direction you you think the game should take, and how does the suggestion help move the game in that direction? To me, at least, that would be helpful. I will also try to do the same whenever I make a suggestion myself.
There are plenty of voodoo cards available already, so "getting more cards" should not be a goal in itself. If, however, you think the game needs to change in a particular matter, a reason why you think so, and a voodoo card or rule change which would make it happen, is a good idea.
Re: (Rare) Voodoo Idea, Bleeding Sea
Posted:
Wed Jun 08, 2016 10:36 am
by Grimrock Litless
Haron wrote:Guluere, you make lots of voodoo card suggestions. I'm not saying that this is a bad thing, although I do not agree with most of them. Making suggestions, whether it is to new voodoo or other rules, is a nice way to try to help improve the game.
However, I would ask you one thing, to make it easier to take a stand to all those suggestions: When you post a suggestion, could you please also explain the intent of the suggestion? That is: What is it you are trying to achieve with your suggestion? Which direction you you think the game should take, and how does the suggestion help move the game in that direction? To me, at least, that would be helpful. I will also try to do the same whenever I make a suggestion myself.
There are plenty of voodoo cards available already, so "getting more cards" should not be a goal in itself. If, however, you think the game needs to change in a particular matter, a reason why you think so, and a voodoo card or rule change which would make it happen, is a good idea.
Never thought of that.
Re: (Rare) Voodoo Idea, Bleeding Sea
Posted:
Wed Jun 08, 2016 10:38 am
by Sir Colchian Niveus
Haron, Gulure, i would like to take both of you by my side. Please come and join TGF. We ll be a true power one day. We might be weak now, but we ll grow strong together by helping each other.
Re: (Rare) Voodoo Idea, Bleeding Sea
Posted:
Wed Jun 08, 2016 10:43 am
by Grimrock Litless
Sir Colchian Niveus wrote:Haron, Gulure, i would like to take both of you by my side. Please come and join TGF. We ll be a true power one day. We might be weak now, but we ll grow strong together by helping each other.
Oh you, are so funny when you are desperate.
Re: (Rare) Voodoo Idea, Bleeding Sea
Posted:
Wed Jun 08, 2016 10:46 am
by Sir Colchian Niveus
This is hope matey, not desperation. I could build just a couple of sloops and ruine your whole upkeep. That would be a desperate action. Am i doing it though??
Re: (Rare) Voodoo Idea, Bleeding Sea
Posted:
Wed Jun 08, 2016 10:48 am
by Sir Colchian Niveus
I invited you only cause i admire both of you for your efforts. I dont want you though anymore Guluere.. You think too much of yourself.
Re: (Rare) Voodoo Idea, Bleeding Sea
Posted:
Wed Jun 08, 2016 10:56 am
by Grimrock Litless
Sir Colchian Niveus wrote:This is hope matey, not desperation. I could build just a couple of sloops and ruine your whole upkeep. That would be a desperate action. Am i doing it though??
Hmm?
Interesting.
Re: (Rare) Voodoo Idea, Bleeding Sea
Posted:
Wed Jun 08, 2016 11:24 am
by Sir Colchian Niveus
I dont know when to stop talking.. excuse me for by bad behavior. You are more than welcomed if you want to join.
Re: (Rare) Voodoo Idea, Bleeding Sea
Posted:
Wed Jun 08, 2016 2:58 pm
by Grimrock Litless
Guluere wrote:Name : Bleeding Sea
(8 turns)
(Rare)
(24 Hours)
All fleet of target player loses 1000*X gc when ever they arrive to a port.
Where X is the number of crew members in total in the fleet.
This is useful to lower a semi active player's gc.