RUM MUTINY -If cast on a fleet carrying rum, the crew consumes the rum and abandons the ship when they reach the next port. Target player gets no money for the emptied barrels of rum and has to hire a new crew.
you could possibly make it general or add potentially make it formula based so it functions based on the number of crew, amount of rum, and travel time. So target player may have a partial or total loss
uncommon
4 turns
target fleet
instant
target fleet loses all rum cargo and 90% of crew If rum is the cargo
crew does not depart until ship reaches port
if formula based
rum / crew x hours = % of rum drank and crew lost