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(Common) Voodoo Curse Idea, Clarity

PostPosted: Sat Jun 04, 2016 8:01 am
by Grimrock Litless
Name : Clarity
(common)
(5 turns)
(Stack-able : 5)
(Impervious)
(Piercing 100%)
(12 Hours)

Stack-able : Multiple of this can be on a single thing.

Impervious : Cannot be removed by cleaning curse, eg. purify, serenity.

Piercing : 100% chance to ignore player barrier.

Gains 1 turns per hour for 12 hours.

Re: (Common) Voodoo Curse Idea, Clarity

PostPosted: Sat Jun 04, 2016 8:25 am
by Grapefruit
So the effect of this card would be to gain an extra 7 turns over 12 hours.
As it will take 5 hours to get back the cost of the cast.
Max 35 extra turns over 12 hours.
Most card suggestions are accused of being too powerful
i think this one is too weak.

Re: (Common) Voodoo Curse Idea, Clarity

PostPosted: Sat Jun 04, 2016 8:30 am
by Meliva
at first I thought this card was way OP, then I realized it doesn't add turns every 10 minutes like the game but by hour, so yeah its really weak.

Re: (Common) Voodoo Curse Idea, Clarity

PostPosted: Sat Jun 04, 2016 8:33 am
by Grimrock Litless
Grapefruit wrote:So the effect of this card would be to gain an extra 7 turns over 12 hours.
As it will take 5 hours to get back the cost of the cast.
Max 35 extra turns over 12 hours.
Most card suggestions are accused of being too powerful
i think this one is too weak.


That's the plan.

Re: (Common) Voodoo Curse Idea, Clarity

PostPosted: Sat Jun 04, 2016 8:36 am
by Grapefruit
Maybe if you make it cost less turns to cast it could be worthwhile.

Re: (Common) Voodoo Curse Idea, Clarity

PostPosted: Sat Jun 04, 2016 8:51 am
by Haron
It's not as weak as you may think. The card is not limited to self, and thus can be used to boost an ally.

Re: (Common) Voodoo Curse Idea, Clarity

PostPosted: Sat Jun 04, 2016 8:57 am
by Meliva
that is true haron, however it is still rather weak, you would spend 25 turns and they would gain 60 turns in 12 hours, only gaining 5 extra turns an hour. that's enough for one plunder, or to cast a few types of voodoo, and that's about it.

Re: (Common) Voodoo Curse Idea, Clarity

PostPosted: Sat Jun 04, 2016 9:09 am
by Haron
Compare it to self sacrifice our death poker. It's stronger than either of those.

Re: (Common) Voodoo Curse Idea, Clarity

PostPosted: Sat Jun 04, 2016 9:19 am
by Meliva
fair point, although unlike those this one isn't instant, frankly I just don't think this one is worth implementing as it is. just my opinion though.

Re: (Common) Voodoo Curse Idea, Clarity

PostPosted: Sat Jun 04, 2016 9:55 am
by Grimrock Litless
Meliva wrote:unlike those this one isn't instant


That's the point.

If its instant, it would be too op.