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(Legendary) Voodoo idea, Elite Crewman
Posted:
Sun May 15, 2016 6:24 am
by Grimrock Litless
Target-Ship-Instant
Name : Elite Crewman
(5 turn cost)
(Legendary)
Target Ship Attack and Defend 1% better(Does more damage and take less damage), also each ten stack will make ship start to self repair (1% per hour). All Effect from this voodoo is gone when the ship has 0 crew. Cannot be removed with voodoo, Purify or Serenity.
Duration : Infinite (Can be stacked) Stack limit : NO LIMIT
Voodoo cost
20 Bless
20 Drum of war
Voodoo craft duration
72 hours
Unlock cost
10000 Food
1000 Gold Bars
Unlock duration
12 Hours
Really, I think my ideas are getting out of hand.
Re: (Legendary) Voodoo idea, Elite Crewman
Posted:
Sun May 15, 2016 6:41 am
by Admiral Nelson
I do not see really why you post!
A majority of such you say have already been "invented ".
Or have some kind of alternative card.
For example.
Royal Auxiliary repairs ships by 8% as long as you have brigs.
Whilst, I think that's what the academy is for? No? Making ships better?
Re: (Legendary) Voodoo idea, Elite Crewman
Posted:
Sun May 15, 2016 6:50 am
by Grimrock Litless
Arg wrote:I do not see really why you post!
A majority of such you say have already been "invented ".
Or have some kind of alternative card.
For example.
Royal Auxiliary repairs ships by 8% as long as you have brigs.
Whilst, I think that's what the academy is for? No? Making ships better?
Its prime use is this :
Duration : Infinite (Can be stacked) Stack limit : NO LIMIT
Re: (Legendary) Voodoo idea, Elite Crewman
Posted:
Sun May 15, 2016 7:02 am
by Admiral Nelson
Some good can come with this post.
Maybe, in the Shipwright/Witch Hut in the Hideout
There is special technology's to edit certain cards ( Already made - Such as Bless)
Which could effect its stack-ability - is that a word, who knows.
So you could get 10% to 20% better defend/or attack.
Re: (Legendary) Voodoo idea, Elite Crewman
Posted:
Sun May 15, 2016 7:17 am
by Grimrock Litless
Arg wrote:Some good can come with this post.
Maybe, in the Shipwright/Witch Hut in the Hideout
There is special technology's to edit certain cards ( Already made - Such as Bless)
Which could effect its stack-ability - is that a word, who knows.
So you could get 10% to 20% better defend/or attack.
Do you know that this is for the witch hut unlock powerful voodoo?
Re: (Legendary) Voodoo idea, Elite Crewman
Posted:
Sun May 15, 2016 7:24 am
by Admiral Nelson
Yes, but it could also be used to edit current curses to one's desire. ( Please note, this is my suggestion )
Re: (Legendary) Voodoo idea, Elite Crewman
Posted:
Sun May 15, 2016 8:08 am
by Sebena
-1 for this card because it's too powerfull and it destroys RTS aspect of the game and disturbing balance of the game.
-1 To idea of improving currnent voodos because then they would lose rarity purpose and causing game to go off balance again.
make it with time limit and reasonable ammounts to stack ( 5 would be great) and possible to be removed by serenity and purify and I would reconsider my grade about it.
EDIT: idea of self reparing should be removed aswell because it destroys purpose of Emergeny call and Royal Fleet of Auxliary
Re: (Legendary) Voodoo idea, Elite Crewman
Posted:
Sun May 15, 2016 8:09 am
by William Pitt
+1 Wolfie
Re: (Legendary) Voodoo idea, Elite Crewman
Posted:
Sun May 15, 2016 8:34 am
by Admiral Nelson
Wolfie wrote:-1 To idea of improving currnent voodos because then they would lose rarity purpose and causing game to go off balance again.
As oppose to the game being balanced now?
Re: (Legendary) Voodoo idea, Elite Crewman
Posted:
Sun May 15, 2016 10:26 am
by Sebena
Arg wrote:Wolfie wrote:-1 To idea of improving currnent voodos because then they would lose rarity purpose and causing game to go off balance again.
As oppose to the game being balanced now?
Game is balanced now if one knows how to play