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(Legendary) Voodoo idea, Elite Crewman

PostPosted: Sun May 15, 2016 6:24 am
by Grimrock Litless
Target-Ship-Instant
Name : Elite Crewman
(5 turn cost)
(Legendary)

Target Ship Attack and Defend 1% better(Does more damage and take less damage), also each ten stack will make ship start to self repair (1% per hour). All Effect from this voodoo is gone when the ship has 0 crew. Cannot be removed with voodoo, Purify or Serenity.
Duration : Infinite (Can be stacked) Stack limit : NO LIMIT

Voodoo cost
20 Bless
20 Drum of war

Voodoo craft duration
72 hours

Unlock cost
10000 Food
1000 Gold Bars

Unlock duration
12 Hours

Really, I think my ideas are getting out of hand.

Re: (Legendary) Voodoo idea, Elite Crewman

PostPosted: Sun May 15, 2016 6:41 am
by Admiral Nelson
I do not see really why you post!

A majority of such you say have already been "invented ".

Or have some kind of alternative card.

For example.
Royal Auxiliary repairs ships by 8% as long as you have brigs.

Whilst, I think that's what the academy is for? No? Making ships better?

Re: (Legendary) Voodoo idea, Elite Crewman

PostPosted: Sun May 15, 2016 6:50 am
by Grimrock Litless
Arg wrote:I do not see really why you post!

A majority of such you say have already been "invented ".

Or have some kind of alternative card.

For example.
Royal Auxiliary repairs ships by 8% as long as you have brigs.

Whilst, I think that's what the academy is for? No? Making ships better?


Its prime use is this :
Duration : Infinite (Can be stacked) Stack limit : NO LIMIT

Re: (Legendary) Voodoo idea, Elite Crewman

PostPosted: Sun May 15, 2016 7:02 am
by Admiral Nelson
Some good can come with this post.

Maybe, in the Shipwright/Witch Hut in the Hideout

There is special technology's to edit certain cards ( Already made - Such as Bless)

Which could effect its stack-ability - is that a word, who knows.

So you could get 10% to 20% better defend/or attack.

Re: (Legendary) Voodoo idea, Elite Crewman

PostPosted: Sun May 15, 2016 7:17 am
by Grimrock Litless
Arg wrote:Some good can come with this post.

Maybe, in the Shipwright/Witch Hut in the Hideout

There is special technology's to edit certain cards ( Already made - Such as Bless)

Which could effect its stack-ability - is that a word, who knows.

So you could get 10% to 20% better defend/or attack.


Do you know that this is for the witch hut unlock powerful voodoo?

Re: (Legendary) Voodoo idea, Elite Crewman

PostPosted: Sun May 15, 2016 7:24 am
by Admiral Nelson
Yes, but it could also be used to edit current curses to one's desire. ( Please note, this is my suggestion )

Re: (Legendary) Voodoo idea, Elite Crewman

PostPosted: Sun May 15, 2016 8:08 am
by Sebena
-1 for this card because it's too powerfull and it destroys RTS aspect of the game and disturbing balance of the game.

-1 To idea of improving currnent voodos because then they would lose rarity purpose and causing game to go off balance again.

make it with time limit and reasonable ammounts to stack ( 5 would be great) and possible to be removed by serenity and purify and I would reconsider my grade about it.


EDIT: idea of self reparing should be removed aswell because it destroys purpose of Emergeny call and Royal Fleet of Auxliary

Re: (Legendary) Voodoo idea, Elite Crewman

PostPosted: Sun May 15, 2016 8:09 am
by William Pitt
+1 Wolfie

Re: (Legendary) Voodoo idea, Elite Crewman

PostPosted: Sun May 15, 2016 8:34 am
by Admiral Nelson
Wolfie wrote:-1 To idea of improving currnent voodos because then they would lose rarity purpose and causing game to go off balance again.


As oppose to the game being balanced now? :D

Re: (Legendary) Voodoo idea, Elite Crewman

PostPosted: Sun May 15, 2016 10:26 am
by Sebena
Arg wrote:
Wolfie wrote:-1 To idea of improving currnent voodos because then they would lose rarity purpose and causing game to go off balance again.


As oppose to the game being balanced now? :D


Game is balanced now if one knows how to play