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No Rest for The Wicked
Posted:
Sun May 15, 2016 3:10 am
by Donald Trump
No Rest for The Wicked
Targets - Yourself
10 Turns
Rare
Anyone that attacks you for the next 24 hours has their danger rating after attacking you doubled on the fleet they used to attack you. If they have 0 danger rating at the time of attack, the algorithm changes, check examples. If player attacking has over 100 danger rating on his fleet, he can not attack you until it is under 100.
Example:
1. Enemy has 5 danger rating on his Attack Fleet
2. He attacks me,
3. His danger rating is now (5*2) + 6 = 16
4. He attacks me again.
5. His danger rating is now (16*2) + 6 = 38
Example if the Attacker had his Attack Fleet on the Danger of 0 At attack:
1. Enemy has 0 danger rating on his Attack Fleet.
2. He attack me.
3. His danger rating is now (0+2)+6 = 8
4. He attacked me again
5. His danger rating is now (8*2)+6 = 22
Example if Attacker has 100+ Danger rating:
1. He has 150 Danger Rating
2. He cannot attack due to voodoo.
Basic Algorithm: DR = Danger Rating
If DR > 0 then (DR*2)+6=DR
If DR = 0 then (DR+2)+6=DR
Hostile Waters vs No Rest for the Wicked:
- Offensive vs Defensive
- +6 vs Algorithm
- Effects all player Fleets vs Effects one fleet
- Effects all Attacks the Fleets make vs Effects the single attack the player fleet has when attacking you.
Re: No Rest for The Wicked
Posted:
Sun May 15, 2016 3:13 am
by Grimrock Litless
That would be hostile waters.
Re: No Rest for The Wicked
Posted:
Sun May 15, 2016 3:22 am
by Donald Trump
How so? This multiplies exponentially, and means if they attack you.
Re: No Rest for The Wicked
Posted:
Sun May 15, 2016 3:36 am
by ChaIbaud
Ramen noodles wrote:How so? This multiplies exponentially, and means if they attack you.
The example you gave is wrong, then. You said "...his new danger rating is 12. If he attacks me again, then has has 24 danger." Your original description said "Anyone that attacks you for the next 24 hours has their danger rating after attacking you doubled on the fleet they used to attack you." What your example is saying is that there is plus 6 danger after the normal danger rise, which is 6, making it hostile waters. I suggest making a new example that factors in the +6 normally and then manipulates that number so it makes sense...
Re: No Rest for The Wicked
Posted:
Sun May 15, 2016 3:38 am
by Bmw
Chaulbad wrote:Ramen noodles wrote:How so? This multiplies exponentially, and means if they attack you.
The example you gave is wrong, then. You said "...his new danger rating is 12. If he attacks me again, then has has 24 danger." Your original description said "Anyone that attacks you for the next 24 hours has their danger rating after attacking you doubled on the fleet they used to attack you." What your example is saying is that there is plus 6 danger after the normal danger rise, which is 6, making it hostile waters. I suggest making a new example that factors in the +6 normally and then manipulates that number so it makes sense...
so if you have 24 danger before you attack someone with this it adds 6 and then doubles what they have
Re: No Rest for The Wicked
Posted:
Sun May 15, 2016 3:44 am
by ChaIbaud
Bmw wrote:Chaulbad wrote:Ramen noodles wrote:How so? This multiplies exponentially, and means if they attack you.
The example you gave is wrong, then. You said "...his new danger rating is 12. If he attacks me again, then has has 24 danger." Your original description said "Anyone that attacks you for the next 24 hours has their danger rating after attacking you doubled on the fleet they used to attack you." What your example is saying is that there is plus 6 danger after the normal danger rise, which is 6, making it hostile waters. I suggest making a new example that factors in the +6 normally and then manipulates that number so it makes sense...
so if you have 24 danger before you attack someone with this it adds 6 and then doubles what they have
His original example didn't say this. His math was this:
A fleet with 0 danger attacks his. The attacker gains 6 danger and doubles it (because of the card) leaving him with 12 danger. But after this, if he attacks again, his danger is 24? That is just adding 6 to the 6 already gained. 12+6 is 18, and 18*2 is 36 meanwhile 18+6 is 24. This is just adding 6 more danger-- already exists in Hostile Waters: "6 extra danger whenever a fleet attacks"
Re: No Rest for The Wicked
Posted:
Sun May 15, 2016 3:46 am
by Grimrock Litless
I think it is like this, one fleet have 18 danger, it attacks a fleet with this voodoo, the danger becomes 36, and attack agian becomes 72.
Re: No Rest for The Wicked
Posted:
Sun May 15, 2016 3:50 am
by ChaIbaud
So it just throws out the 6 danger you get from attacking? How I read it was it would double it after the base had been applied because of his wording ("after attacking you," which I took to mean after the 6 had been added and any other voodoo had been used)
Re: No Rest for The Wicked
Posted:
Sun May 15, 2016 3:53 am
by Donald Trump
Chaulbad wrote:Ramen noodles wrote:How so? This multiplies exponentially, and means if they attack you.
The example you gave is wrong, then. You said "...his new danger rating is 12. If he attacks me again, then has has 24 danger." Your original description said "Anyone that attacks you for the next 24 hours has their danger rating after attacking you doubled on the fleet they used to attack you." What your example is saying is that there is plus 6 danger after the normal danger rise, which is 6, making it hostile waters. I suggest making a new example that factors in the +6 normally and then manipulates that number so it makes sense...
Let me try to make this broken down
1. Enemy has 5 danger rating on his Attack Fleet
2. He attacks me,
3. His danger rating is now (5*2) + 6 = 16
4. He attacks me again.
5. His danger rating is now (16*2)+6=38
I will change the example to this.
Re: No Rest for The Wicked
Posted:
Sun May 15, 2016 3:58 am
by ChaIbaud
Now the math adds up. Congratulations!!!!