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What Remains? Voodoo Curse

PostPosted: Mon May 09, 2016 7:03 am
by Admiral Nelson
Just thought of a new voodoo curse at the top of my head.

Its name is " [b]What Remains[/b] ". It will use [b]12 turns[/b] in total to cast and be a [b]uncommon curse[/b].

The[b] intended effect[/b] of the curse is as follows: [b]Re-activates all players fleets that are at "0" danger[/b].

After a pirate attacks a merchant and the merchant comes online - he ( merchant ) can re-set his fleets without any heartache!

On the bad side, this card can be used against Merchants as well, to reactive the fleets to purposely attack.

So maybe there is a limit of one per 24 hours?

suggestions welcome. or are they?

Re: What Remains? Voodoo Curse

PostPosted: Mon May 09, 2016 7:06 am
by Grimrock Litless
You know that there is a another way of activating back all fleet when you come online?

But the use for pirates, i will give it a 1-1 because i don't know.

Re: What Remains? Voodoo Curse

PostPosted: Mon May 09, 2016 7:07 am
by Admiral Nelson
Guluere wrote:You know that there is a another way of activating back all fleet when you come online?

But the use for pirates, i will give it a 1-1 because i don't know.


well i am quite new to the game... so no I didn't.