Just thought of a new voodoo curse at the top of my head.
Its name is " [b]What Remains[/b] ". It will use [b]12 turns[/b] in total to cast and be a [b]uncommon curse[/b].
The[b] intended effect[/b] of the curse is as follows: [b]Re-activates all players fleets that are at "0" danger[/b].
After a pirate attacks a merchant and the merchant comes online - he ( merchant ) can re-set his fleets without any heartache!
On the bad side, this card can be used against Merchants as well, to reactive the fleets to purposely attack.
So maybe there is a limit of one per 24 hours?
suggestions welcome. or are they?