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Devil's message

PostPosted: Sat Apr 30, 2016 12:44 pm
by Grimrock Litless
So, one day i went all and said to the sky this, "Why don't i create a new curse idea that is incrediblely complicated but useful in sometime that works well with other curses and will never get accepted and get about -10 in the next 10 mins." -Part 2

Name : Devil's message
(Rare)
(18 turns)
(10% to fail)

Have 4 random ships from you sunk, and target player will get +5 danger on 20 random fleet.
If target player have less then 15 fleet, he will only gain +2 danger on 10 random fleet.
If target have no fleet, 1 of his ship is yours and 5 of his ship sinks, In addition, he loses 10,000gc.
If target player have only 1 ship, he loses 100,000gc, if he have only 50,000 and below(with only one ship), this curse turns into a random common curse and you gain 20 turns.

The ships from u that sunk apply on all LIKELY HOOD.
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Again, this looks hideous.

Heres the version in simple words.
:- Give person danger on fleet, target may lose ships, even gold. May even get a new curse and some turns.


I myself is a trader and this looks like a bad voodoo, but i have complicated voodoo idea that i want to share.

Part 1 : http://www.piratesglory.com/forums/viewtopic.php?f=16&t=2018

Re: Devil's message

PostPosted: Sat Apr 30, 2016 12:53 pm
by Sir Colchian Niveus
I trully like you as a player mate. But your ideas are way too dangerous. They need a lot of seeious thinking... :D

Re: Devil's message

PostPosted: Sat Apr 30, 2016 1:12 pm
by Grimrock Litless
Please give me reason and why is it dangerous, and i will put a part 3 of the voodoo curse ideas.

Re: Devil's message

PostPosted: Sat Apr 30, 2016 1:15 pm
by Sir Colchian Niveus
Why is Call Leviathan dangerous? :) I have to think about it, in order to point you the danger points.. Right now, i'm drinking coffee.

Re: Devil's message

PostPosted: Sat Apr 30, 2016 1:24 pm
by Grimrock Litless
"Have 4 random ships from you sunk"

I think it is balanced enough.

+It only give +5 danger, to 20 fleet, disfavor wouldn't work.

Re: Devil's message

PostPosted: Sat Apr 30, 2016 4:11 pm
by Sir Colchian Niveus
The 4 random ships are just 40k

Disfavor isnt possible not working.

Maybe a requirment of specific ships would be better. In order to attack to a player in the top of an hour in one hour, its way too much gain for way too much loss. So there is no balance. Maybe the card to require 1 M goldcoin for the player to cast.

Re: Devil's message

PostPosted: Sat Apr 30, 2016 4:20 pm
by ChaIbaud
Shave everything down a bit and raise the chance to fail, maybe. Something that would make it more interesting is also making it when it fails the ships still get taken down. :)

Re: Devil's message

PostPosted: Sat Apr 30, 2016 4:24 pm
by Sir Colchian Niveus
Guys guys guys.. times will come that these voodoo will be casted upon you. Dont judge everything lightly.. :)

Re: Devil's message

PostPosted: Sat Apr 30, 2016 4:25 pm
by ChaIbaud
Voodoo is all great fun unless you're Oberluso and once you start casting you can't stop!

Re: Devil's message

PostPosted: Sat Apr 30, 2016 4:26 pm
by Sir Colchian Niveus
+1 to the idea