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[Implemented] Ship Refit

PostPosted: Sat Apr 07, 2012 8:39 am
by Hawk
Subject: (Uncommon) Downgrade {alt. name} Change of Tatics


Artifact - Ship
Turn Cost: 8

Description:
Reset Ship attributes

Re: Card Idea - Ship Attributes

PostPosted: Sat Apr 07, 2012 1:00 pm
by Phill
So it takes off 6 random attribute points to be re-used? Would s**k if they all came off the stat ye wanted to improve in the first place >.<
I can see the benefits of it though.

And I always think that coming up with a decent name for a card is harder than coming up with the card idea itself >.<

Re: Card Idea - Ship Attributes

PostPosted: Sun Apr 08, 2012 5:27 am
by Hawk
Im thinking "Downgrade" for the name

Re: Card Idea - Ship Attributes

PostPosted: Mon Apr 09, 2012 1:33 am
by Xepshunall
Phill wrote:So it takes off 6 random attribute points to be re-used? Would s**k if they all came off the stat ye wanted to improve in the first place >.<
I can see the benefits of it though.

And I always think that coming up with a decent name for a card is harder than coming up with the card idea itself >.<


Well then How about just resetting them all and calling it "Change of Tactics"?

For a rare card costing 10 turns, it should offer much flexibility. Oops! different card for self only.
I can't support a card that would undo my decisions if not cast by me.

Re: Card Idea - Ship Attributes

PostPosted: Mon Apr 09, 2012 2:11 am
by Hawk
Xepshunall wrote:
Phill wrote:So it takes off 6 random attribute points to be re-used? Would s**k if they all came off the stat ye wanted to improve in the first place >.<
I can see the benefits of it though.

And I always think that coming up with a decent name for a card is harder than coming up with the card idea itself >.<


Well then How about just resetting them all and calling it "Change of Tactics"?

For a rare card costing 10 turns, it should offer much flexibility. Oops! different card for self only.
I can't support a card that would undo my decisions if not cast by me.




Resetting all attributes of a ship is what I first thought of.. but in my opinion that would be too strong a card. If used on even a sotl it would basicly guarantee a win. Obviously it would have to be rare but I'm thinking would cost around 15-35 turns. Change of Tactics sounds like a good name and this would be a better way to change around your ship's stats. If this was an artifact then that would make it Uncommon or even Common. Good idea but personally I like how my card can be used offensively

Re: Card Idea - Ship Attributes

PostPosted: Mon Apr 09, 2012 3:14 am
by Xepshunall
Hawk wrote:Resetting all attributes of a ship is what I first thought of.. but in my opinion that would be too strong a card. If used on even a sotl it would basicly guarantee a win. Obviously it would have to be rare but I'm thinking would cost around 15-35 turns. Change of Tactics sounds like a good name and this would be a better way to change around your ship's stats. If this was an artifact then that would make it Uncommon or even Common. Good idea but personally I like how my card can be used offensively


Yes it is alluring but to instantly weaken a ship in a fleet that you are about to plunder could be seen as a act of cowardliness. Certainly you would not want to do this and then face retaliation by that fleet once its attributes are redistributed to counter your fleet's specs from the information in the battle report. So what do you say we chalk this one up to a daydream best woken up from?

Re: Card Idea - Ship Attributes

PostPosted: Mon Apr 09, 2012 4:22 am
by Hawk
Xepshunall wrote:
Hawk wrote:Resetting all attributes of a ship is what I first thought of.. but in my opinion that would be too strong a card. If used on even a sotl it would basicly guarantee a win. Obviously it would have to be rare but I'm thinking would cost around 15-35 turns. Change of Tactics sounds like a good name and this would be a better way to change around your ship's stats. If this was an artifact then that would make it Uncommon or even Common. Good idea but personally I like how my card can be used offensively


Yes it is alluring but to instantly weaken a ship in a fleet that you are about to plunder could be seen as a act of cowardliness. Certainly you would not want to do this and then face retaliation by that fleet once its attributes are redistributed to counter your fleet's specs from the information in the battle report. So what do you say we chalk this one up to a daydream best woken up from?


Cowardliness.. How about strategy? There are many situations where I would use this card, and the fact that your opponent can simply readd the attribute points means that you should use the card wisely. Regardless, most people would use the effect on their own ships, and a card like that is most definitely needed. Thanks for your input :D

Re: Card Idea - Ship Attributes

PostPosted: Mon Apr 09, 2012 5:05 pm
by Xepshunall
Hawk wrote:Cowardliness.. How about strategy? There are many situations where I would use this card, and the fact that your opponent can simply readd the attribute points means that you should use the card wisely. Regardless, most people would use the effect on their own ships, and a card like that is most definitely needed. Thanks for your input :D


You are undoubtedly right. Let it become a curse card and USER BEWARE!

Re: Card Idea - Ship Attributes

PostPosted: Mon Apr 09, 2012 6:00 pm
by Captain Jack
Agreed!
Type: Artifact (Self Only / Cannot be countered/blocked/confused)
Rarity: Rare
Turns needed: 6
Function: Redistribute all ship stats

The name is not bad but perhaps since it will be an artifact we need something that describes ship alterations, somethin like extreme makeover ? Any ideas based on this ?

Re: Card Idea - Ship Attributes

PostPosted: Mon Apr 09, 2012 11:47 pm
by Hawk
Ancient Tools?