free ship card different from tidal

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free ship card different from tidal

Postby Captain meow » Tue Jan 13, 2015 7:15 pm

different card from tidal wave
when used the player gets a free ship from a hawker to ship o line maybe even man o war
the ship is randomly generated and is level one
no port needed all needed is an open fleet and card

uncommon
turns 20
Last edited by Captain meow on Tue Jan 13, 2015 8:49 pm, edited 1 time in total.
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Re: free ship card

Postby Most Lee Harmless » Tue Jan 13, 2015 7:49 pm

We can already get a random ship for free.. of any level or type, from a Tidal Wave card for only 8 turns... cant quite see why anyone would use this one instead?
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Re: free ship card

Postby Captain meow » Tue Jan 13, 2015 8:47 pm

how many tidal waves produce a sol or large frigate
this card give a random probability of one
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Re: free ship card different from tidal

Postby Stan Rogers » Tue Jan 13, 2015 9:02 pm

Lets make a rainbow card too. If you can get to the end of it before it fades away, you find a pot o' Gold.
The Last of Barrett's Privateers
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Re: free ship card

Postby Most Lee Harmless » Tue Jan 13, 2015 9:36 pm

Captain doh wrote:how many tidal waves produce a sol or large frigate
this card give a random probability of one


They do... I've got SotL's several times, frigates even more often: others have too : rare, yes, mostly its trade ships get washed up, but there is no reason that prime war-ships should be easily come by : it could be argued there are too many in the game already : 90% of them never fire their cannons from one months end to the next.

Fact is, you don't need heaps of prime war-ships to have fun : you certainly don't need them to plunder or capture trade fleets: a BoW or 2 does that job perfectly adequately : using voodoo wisely, and with a touch of luck in finding your target, a BoW can capture a SotL for you as well.

Yes, its nice to have a bunch of mean war-ships that can kick butt across the oceans .. but its not that necessary for having fun, building a strong account and gaining a solid reputation as a worthy adversary.
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Re: free ship card different from tidal

Postby Captain meow » Tue Jan 13, 2015 10:06 pm

seriously i used tidal waves got no sols
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Re: free ship card different from tidal

Postby Most Lee Harmless » Tue Jan 13, 2015 10:28 pm

Then the Gods of Fortune do not favour you : go sacrifice a goat or two and your luck may improve...
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Re: free ship card different from tidal

Postby MAjesty » Thu Jan 15, 2015 6:37 pm

putting a card like this in a starter pack of cards for new players would be awesome.
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Re: free ship card different from tidal

Postby Most Lee Harmless » Fri Jan 16, 2015 3:47 am

MAjesty wrote:putting a card like this in a starter pack of cards for new players would be awesome.


Perhaps as part of a 'bonus' pack a player is given with their first credit purchase, then some 'one-off' special cards like this would have a place; in which case other cards would come to mind : like a 'builders' one which would grant x levels added to a warehouse, or a 'fleet bribe' card to give an admiral, merchant and 5 captains. Such cards should not be trade-able : just an extra boost for new players who also support the game by buying some credits.
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Re: free ship card different from tidal

Postby MAjesty » Fri Jan 16, 2015 6:05 pm

nah m8. ur off point. this game is overwhelmingly dominated by voodoo cards. starting the game with 2 doesn't make sense. there should definitely be a small pack of cards of the sort ur describing and more that come with a new account. for example one that torpedos a sea monster, or clears a pirate hunter etc and then coordinates with the missions to introduce players to voodoo mechanics.
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