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cheap labor
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Posted:
Thu Oct 02, 2014 11:49 pm
by Painmaster
Name: Cheap labor
cost:15 turns
Target: Target player
Rarity:uncommon
Effect:the next ship built by target player will cost 25% less turns, but will cost 10% more gold and not start with any attribute points.
Re: cheap labor
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Posted:
Fri Oct 03, 2014 1:19 am
by Roileon
I like it but it should start with attributes. And I think it should cost 15% more gold.
Re: cheap labor
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Posted:
Fri Oct 03, 2014 1:50 am
by Most Lee Harmless
Not sure if this is meant as a 'friendly' or 'unfriendly' card... if 'unfriendly', its weak as you can cancel it out by building a howker then scrapping it immediately at minimal cost, far cheaper overall than the casting cost : if 'friendly', as in cast on yourself to save turns, its foolish as why waste 6 atts from the get go?
Re: cheap labor
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Posted:
Fri Oct 03, 2014 1:59 am
by Navigator
Must Va have to pay less taxes And own corporate land.
change the name. I suggest - something like "Sweet shahhhP"
I do like the ethics of this Pirates card.
Re: cheap labor
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Posted:
Fri Oct 03, 2014 2:34 am
by Painmaster
If I'm going to have it start with attributes, then it should probably cost more than 15% more... how about 20% more gold?
Re: cheap labor
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Posted:
Fri Oct 03, 2014 10:39 am
by Navigator
Even? Turns to gold.
Re: cheap labor
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Posted:
Sat Oct 04, 2014 1:11 am
by Roileon
i mean you did say it was cheap labor. I think it should start with attributes, cost 15% more gold, 25% less turns, 15 turns to cast. Unless you want it to be rare. I'm also assuming this is a friendly card.
Re: cheap labor
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Posted:
Sun Oct 05, 2014 5:35 pm
by Grapefruit
Cheap labour should cost less gold, fast labour should cost less turns
Re: cheap labor
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Posted:
Mon Oct 06, 2014 4:14 pm
by Slindur
+1 I like it.
Re: cheap labor
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Posted:
Tue Oct 07, 2014 6:27 am
by Painmaster
Consider it to be more like a rush job. It takes less time, but it costs more, and the workmanship that might normally go into another ship would not be there. Hence the lack of attribute points.