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Which way is north?

PostPosted: Sun Jul 27, 2014 6:04 pm
by _42_
A rare card that to mess up trade routes.

Cast on a player and all their fleets get lost.

you think your ship is going to Regis but it's lost and sails Gasp instead.

Destination becomes random and lasts 6 - 12 hours.

We might get a few more fleets with a danger rating.

and not just trade routes, ALL FLEETS trade or raid. think of it as a glitch in the game.

Re: Which way is north?

PostPosted: Sun Jul 27, 2014 6:54 pm
by Most Lee Harmless
I do like this idea.. especially if nobody, victim or caster, knows which port their fleets will go to until they arrive there : it could seriously disrupt things so I do think it needs to be rare and quite expensive in turns to use. I also think it would need to add a level of danger to each fleet, quite how I don't know, but given 20 ports as possible destinations, most will be over 1hr travel time from any given start point for most fleets.. so most will be arriving with zero danger and thus not at much risk beyond the inconvenience factor.

Re: Which way is north?

PostPosted: Sun Jul 27, 2014 9:41 pm
by Navigator
Favorite card suggestion this month.

Re: Which way is north?

PostPosted: Sun Jul 27, 2014 11:14 pm
by Brazzler
I like this suggestion.

+1

Re: Which way is north?

PostPosted: Sun Jul 27, 2014 11:15 pm
by Painmaster
Hahahahahaha, I love this card!!!!!!

+200

Re: Which way is north?

PostPosted: Wed Jul 30, 2014 4:10 am
by Melody Sparks
This card amuses me. I like it! But how much danger would it add?

Re: Which way is north?

PostPosted: Wed Jul 30, 2014 5:35 pm
by Grogggy
none apparently unless the new route was under an hour...fun card to use with HN's though:)

Re: Which way is north?

PostPosted: Thu Jul 31, 2014 7:59 pm
by _42_
no danger added unless it is under 1 hour port to port.

I thought it would just be fun to annoy people with this card. make it common and low turns to use.