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Walk The Plank

PostPosted: Sat Jul 19, 2014 5:48 pm
by Stan Rogers
May be a dumb idea but how about a curse that forces paused trade fleets to start moving again for a specific length of time.
I'm not sure if the curse should start all paused fleets of a player, X number of paused fleets or a specific fleet for specific length of time... lets say 24 hrs.

Opening it up for suggestions and discussion. :idea:

Re: Walk The Plank

PostPosted: Sun Jul 20, 2014 12:37 am
by Melody Sparks
I like this.

For all those players with 20+ fleets that employ the Halt on Danger option.

Re: Walk The Plank

PostPosted: Sun Jul 20, 2014 3:18 pm
by Roileon
-1. I very strongly disagree.

Re: Walk The Plank

PostPosted: Sun Jul 20, 2014 3:42 pm
by Stan Rogers
Roileon wrote:-1. I very strongly disagree.


Most respected, accepted and acknowledged due to your greater experience.
Will you provide reasons for my personal enlightenment ?

Obviously could be used for truly evil purposes I assume ?


Actually... with some thought given in a less sleep depraved state, It would be truly evil and not practical...
It would upset the balance too far...

Re: Walk The Plank

PostPosted: Sun Jul 20, 2014 7:28 pm
by Roileon
Stan rogers wrote:
Roileon wrote:-1. I very strongly disagree.


Obviously could be used for truly evil purposes I assume ?


Actually... with some thought given in a less sleep depraved state, It would be truly evil and not practical...
It would upset the balance too far...

Re: Walk The Plank

PostPosted: Sun Jul 20, 2014 8:37 pm
by Painmaster
-1 as well, although it would force players who use halt on danger to make all of their trade routes tame more than 1 hour between stops.

Re: Walk The Plank

PostPosted: Mon Jul 21, 2014 4:27 pm
by Stan Rogers
When I first thought of this curse, I was thinking about all the inactive accounts and paused fleets and not considered the halt on danger fleets of active members.

So.. rethought and come up with this...

Availability- Rare
Turns 12
This curse forces 1 random fleet to return to last port visited. Max cast is 3 curses per 24 hrs on any 1 player.

Re: Walk The Plank

PostPosted: Mon Jul 21, 2014 8:09 pm
by Roileon
-1
Hey I have an idea; I think I'm gonna make a card called Fugitive from Justice but just change the name around because we definitely need more cards to raise danger.

Re: Walk The Plank

PostPosted: Mon Jul 21, 2014 9:38 pm
by Stan Rogers
Roileon wrote:-1
Hey I have an idea; I think I'm gonna make a card called Fugitive from Justice but just change the name around because we definitely need more cards to raise danger.


Already been done...sorry... however, how do you light up 1 fleet with a fugitive of justice ?
I guess use ambush instead..

Re: Walk The Plank

PostPosted: Tue Jul 22, 2014 1:35 am
by Brazzler
Roileon wrote:Hey I have an idea; I think I'm gonna make a card called Fugitive from Justice but just change the name around because we definitely need more cards to raise danger.



What is your dig with pirating, apart from the fact that you always get smashed.