Page 1 of 2

Happiness

PostPosted: Thu Jul 17, 2014 10:23 pm
by Stan Rogers
Sometimes you want to give a reward but 500K is a little high. Buried treasure is too low !
This card would be the same parameters as the generosity with the exception that it would be Uncommon instead of Rare and cost the caster 1 turn instead of 3

Choose a player other than yourself.
Target player gets 100,000 Gold Coin
You lose 100,000 Gold Coins
==============================
Thanks for doing a good job !

Re: Happiness

PostPosted: Thu Jul 17, 2014 10:30 pm
by TheLoveTiger
+1

Re: Happiness

PostPosted: Fri Jul 18, 2014 3:34 pm
by Roileon
Why can't we edit generosity to where you can choose how much gold the player receives with a hard limit of 500k?

Re: Happiness

PostPosted: Fri Jul 18, 2014 3:52 pm
by Shaydo
Maybe make Generosity 500k hard limit but dictated at 100k per turn up to 5 turns?

Re: Happiness

PostPosted: Fri Jul 18, 2014 9:04 pm
by Stan Rogers
All options are good...there is a big hole between 2.5 k of buried treasure and 500k of generosity. Anything at all would be a help.

Re: Happiness

PostPosted: Fri Jul 18, 2014 9:09 pm
by Roileon
Well I'm +1 if it's 2 turns per 100k. Or something exponetial. I'm too lazy to make the formula but Shaydo is good at that right :)

Re: Happiness

PostPosted: Sun Jul 20, 2014 12:39 am
by Melody Sparks
I am not a Duke yet, but I say HEAR HEAR!

Re: Happiness

PostPosted: Sun Jul 20, 2014 8:27 am
by Shaydo
Roileon wrote:Well I'm +1 if it's 2 turns per 100k. Or something exponetial. I'm too lazy to make the formula but Shaydo is good at that right :)


Cheers Roileon.

2 turns per 100k would make generosity 10 turns not 3 as it currently is hence my suggestion of 1 turn per however, i suppose you could make an uncommon card, doesn't transfer as much gold for its cap but has a higher turn cost to counter lower rarity?

Maybe :-
Uncommon
Cost 10 turns + 10 turns per 100k upto a max of 300k?

So 40 turns to transfer the max amount of 300k, high cost but there will be a lot of them of there uncommon so discourage use unless needed?

Re: Happiness

PostPosted: Wed Jul 23, 2014 2:14 am
by Slindur
+1

Re: Happiness

PostPosted: Mon Sep 22, 2014 2:24 am
by Captain dungeness
I realize I'm digging up a semi-old post here, but the devs have said some things about generosity that should be remembered. The purpose of the generosity card was only to provide a temporary means of payment until banks are added. Captain Jack mentioned that he might remove generosity at that time although I think it might be better to just keep generosity as the quick-and-easy payment. Eventually banks will provide this ability in the same way some nations are using their national treasury.