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Deep Freeze

PostPosted: Thu Jun 26, 2014 1:18 am
by Grogggy
For 24 hours target player will not lose a point of danger per hour as normal.

Uncommon, 8 turns.

Re: Deep Freeze

PostPosted: Thu Jun 26, 2014 1:28 am
by Grogggy
...and some art, public domain.

Re: Deep Freeze

PostPosted: Thu Jun 26, 2014 2:10 am
by Brazzler
I think this is really good. But isn't it a bit power full to be Uncommon? What about Rare?

Re: Deep Freeze

PostPosted: Thu Jun 26, 2014 2:24 am
by Grogggy
I'm flexible. Maybe if its uncommon its for just one fleet, rare for all the fleets of a given player.

Re: Deep Freeze

PostPosted: Thu Jun 26, 2014 2:27 am
by Edward_Teach
If you want to get technical, Fugitive From Justice already does this. One FFJ is the equivalent of this card.

Re: Deep Freeze

PostPosted: Thu Jun 26, 2014 3:14 am
by Grogggy
Damn, hate it when people are logical.

Hmm. What if it froze danger and nothing you did helped? Hideout too? Help me out people:)

Re: Deep Freeze

PostPosted: Thu Jun 26, 2014 3:32 am
by Grogggy
Ok how about this, no danger and fleets can't move. Once they reach the port they are travelling to (if moving) they stop and are stuck there for 24 hours or until the curse is lifted.

Re: Deep Freeze

PostPosted: Thu Jun 26, 2014 4:28 am
by Sir Henry Morgan
Mate, if my memory serves me, the Flood curse does something very similar, as it disrupts a random trade route upon the victim. Puts them to port until reactivated.

Re: Deep Freeze

PostPosted: Thu Jun 26, 2014 4:45 am
by Brazzler
I see where you are coming from Groggy. Nice idea, but it is pretty much covered. But good on you for actually attempting to make and idea. Not many people are making voodoo cards.

Re: Deep Freeze

PostPosted: Thu Jun 26, 2014 9:52 am
by Grogggy
I agree it needs work, but morgan's flood card? Not sure that's what I meant:) God knows we don't need another tictock card!

Um, what I originally had in mind was a card you could play after you were raided. Say the pirate in question had 160 danger points on his raider fleet. After you cast this card, that danger is on that fleet no matter what and it can't move or defleet ships for a whole day--its got to sit out with high danger stuck in a port for all to see...

Now someone can cast hideouts or simply hide out, I sought to make sweating high danger even more hair raising.