Page 1 of 2

Temp equipment

PostPosted: Fri Jun 06, 2014 7:50 pm
by Painmaster
Name:Temporary Equipment
Cost:18
Rarity:rare
Effect:

Raise one random stat of target ship by 1 or 2 for 24 hours

Re: Temp equipment

PostPosted: Fri Jun 06, 2014 8:14 pm
by Janoh Wavewalker
+1 this is actually quite good, though I don't know if pirates need any more help

Re: Temp equipment

PostPosted: Sat Jun 07, 2014 3:18 am
by Painmaster
It's only temporary, so it is just like a more overpowered version of Bless or Drums of War

Re: Temp equipment

PostPosted: Sat Jun 07, 2014 4:29 pm
by Sertas
This may be a good idea. But painmaster could you clarify what would happen in this situation, you have a sotl lvl 10 with 9 round shot, you applied this voodoo to this ship and it chose round shot?

Re: Temp equipment

PostPosted: Sat Jun 07, 2014 9:05 pm
by Painmaster
If it randomly chose round shot on a SOTL that has 9 in said stat, then it will only give it one point in that stat. It was not designed to make the ship brutally overpowered, but with enough of them, and a little luck, a lv1 MoW might actually be able to beat a lv10 SOTL. That exact reason is why I thought of it. It may , depending on what the Admin thinks, even be like the only way to level a stat beyond where it could normally go...but I doubt it. Like I said, it was not intended to make the ship more powerful than normally possible, but temporarily as strong as it's highest level.

Consider it to be steroids for ships.

Re: Temp equipment

PostPosted: Sat Jun 07, 2014 10:52 pm
by Sertas
What would the turn cost be it should be pretty high like maybe 20 turns or more considering as you said it can make a lvl 1 mow beat up a lvl 10 sotl and i am also assuming this curse is affected by mindbars.

Re: Temp equipment

PostPosted: Sun Jun 08, 2014 1:33 am
by Painmaster
Since there are still levels to account for, saying a lv10 SOTL would not be very likely... but this card would certainly make it more possible.

to answer your other questions:
-turn cost is 18, and it can be stacked 5 times
-since the design I had in mind just requires a ship ID... you could target any ship still sailing in Avonmora
_ if the controlling player has a mindbar/countercurse active, then the same rules apply to it

Re: Temp equipment

PostPosted: Sun Jun 08, 2014 5:20 am
by Roileon
How about the duration is changed to 6 hours and remove the stacking ability. If the stacking ability is removed then the card should last 12hours.

Re: Temp equipment

PostPosted: Sun Jun 08, 2014 4:36 pm
by Painmaster
I'll change the duration to 8 hours and make it only able to stack three times... that work for you?

Re: Temp equipment

PostPosted: Mon Jun 09, 2014 11:04 am
by Roileon
I don't understand why this needs to be stacked. I mean I understand the purpose of the card but is seems rather cheap to make a lets say lvl10 42 attribute sol become a 62 attribute sol for even 8 hours. Actually, a person would only use this card for an attack or few to beat an opponent really quick, why can't the card last for a certain number of attacks? 4 maybe?