Page 1 of 3

Lost in the Sea

PostPosted: Sun Feb 16, 2014 3:05 am
by Ciel Phantomhive
Curse name : Lost in the Sea
Amount of turns : 3-5
Rarity : Common
Curse effect : Change a moving fleet's course to a port targeted. The travel time may remain the same as time to first fleet departure port to port targeted by 'Lost in the Sea' (I.e. Let's say A's fleet is moving from Tortuga to Tzogos. B casted 'Lost in the Sea' and changed it's course to Aiora. Hence the fleet's time to arrive at Aiora is equal to the time for the fleet to travel Tortuga-Aiora)

Re: Lost in the Sea

PostPosted: Mon Feb 17, 2014 7:22 am
by Roileon
I like this idea.

Re: Lost in the Sea

PostPosted: Tue Feb 25, 2014 1:53 am
by Edward_Teach
Interesting Idea, powerful if used correctly, I like it.

Re: Lost in the Sea

PostPosted: Tue Feb 25, 2014 2:03 am
by Roileon
I do think it should be an uncommon curse though.

Re: Lost in the Sea

PostPosted: Tue Feb 25, 2014 12:19 pm
by Edward_Teach
I can see that. Either way common or uncommon, good idea.

Re: Lost in the Sea

PostPosted: Sun Mar 02, 2014 9:17 pm
by Navigator
Sea Storm

move player's ship to target
port.

Re: Lost in the Sea

PostPosted: Mon Mar 03, 2014 12:31 am
by Roileon
Already exist. Called Flying Dutchman.

If you're talking about moving another person's ship to a port, I'm not sure how that would be a card that's fair. Might be a little bit too much power for a voodoo card.

Change Course

PostPosted: Tue Mar 04, 2014 5:44 am
by Lion
I think that there should be a future added in that allows you to change the course of your fleet in the middle of traveling. I find that when I accidentally click the wrong thing I wish I could change course to a different place in the middle instead of having to wait to get to the port and then go to the port I wanted to go to originally.

Re: Lost in the Sea

PostPosted: Tue Mar 04, 2014 6:39 am
by Ciel Phantomhive
I prefer Common rarity because majority of players probably only use the card for moving their fleets to right port if they misclicked. But if used correctly along with appropriate cards I agree the card might have same power as Uncommon ones.

Re: Lost in the Sea

PostPosted: Thu Mar 06, 2014 4:19 am
by Roileon
If this is common it will easily be abused to the point where if someone is under attack with natives, they can and will have so many to constantly redirect to longer routes for their trade fleets. This card in general is overpowered but it's not helping when it is common. If the card is not uncommon then I strongly disagree with it being approved and implemented.