(Uncommon) Distraction

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: (Uncommon) Distraction

Postby Mugiwara » Thu Jan 19, 2017 3:47 pm

thats right. i was thinking about normal danger gains due to attacks. but as an exchange of foj hn usage lke you said would be good. not make much differences if you have tons of fleets but still + to prevent some of your loses.

Im completely focused on william one eye and captain dungeness' s port wide danger increase voodoo suggestions. and when i read this one after them i thought this one (as a legendary all fleet wise and casted by others) would be a good counter for that voodoos.

make 1 uncommon card: mostly newcomers or less ship owners will get benefit from that one
Affect only 1 fleet
only castable by fleet owner

make 1 legendary card:
affect all fleets
can be castable on others,
when decoy gets attacked original fleet will also lose danger.
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Re: (Uncommon) Distraction

Postby Sebena » Thu Jan 19, 2017 3:56 pm

DezNutz wrote:As I said above and on the Legendary Version of this card:

DezNutz wrote:The Decoy/Distraction Fleet cannot be identical by Fleet & Ship ID. Having an in depth knowledge of databasing, the Fleet and Ship IDs are likely used as what is called a Unique Identifier, and in the instance of this game (assumed and likely) are setup as an auto-increment of +1 (This means the the next ID used is +1 from the previous ID). A Unique Identifier cannot be duplicated within the database, cannot fall outside of the Identifier DataType which is likely int (Integer = no decimals) thus having an UID of xxx.5 is invalid and would not write to the DB.

I am having a hard time seeing how this could function within the database, without some serious revisions to game mechanics. Or if not duplicated, seeing how this could be effective.



Like I said due this issue why not mix numbers of fleet id or add 1 for example original 66789 duplicat 66897 it doesn't mess system and people brain can be stupid and not notice slight difference. Or just add 1 point up in id again same original 66789 duplicate is 66790 at first glance and first sight in speed we wouldn't notice if we saw same ships and same name of fleet it would take some time to notice and on raid you don't have that ammount of time
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
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Re: (Uncommon) Distraction

Postby SSR » Thu Jan 19, 2017 5:12 pm

DezNutz wrote:As I said above and on the Legendary Version of this card:

DezNutz wrote:The Decoy/Distraction Fleet cannot be identical by Fleet & Ship ID. Having an in depth knowledge of databasing, the Fleet and Ship IDs are likely used as what is called a Unique Identifier, and in the instance of this game (assumed and likely) are setup as an auto-increment of +1 (This means the the next ID used is +1 from the previous ID). A Unique Identifier cannot be duplicated within the database, cannot fall outside of the Identifier DataType which is likely int (Integer = no decimals) thus having an UID of xxx.5 is invalid and would not write to the DB.

I am having a hard time seeing how this could function within the database, without some serious revisions to game mechanics. Or if not duplicated, seeing how this could be effective.


/r/iamverysmart
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