New patch of voodoo cards

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: New patch of voodoo cards

Postby Spastic » Sun Jun 09, 2013 5:25 am

yea, it will only be on a rare occasion that turn the tables could be used to completely wreck someone.

Now for some dr reducing voodoo
A few ideas, pick and choose which ones you like, if any
If these new pirate voodoo cards come into player dr reducing cards need to have greater power than ever before.

Hideout need to be changed from rare to uncommon


Name: Shifting the Blame
Rarity: Uncommon
Turns: 6
Effect: Removes 18 from target fleet and adds it to a second target fleet

Name: Impostor (or doppelganger)
Rarity: Rare
Turns: 10
Effect: Removes 25% of the dr on target fleet
*Authorities capture an impostor [insert name]. Your dr on [insert fleet name] by 25%

Name: Undercover
Rarity: Rare
Turns: 16
Effect: -1 dr to all fleets of target player per hour
Cost double what a fug costs. Rarer than a fug so there are more fugs in at any point in time. This will offer an option to quickly lose a lot of danger without unbalancing fugs...to much. There is also Champion of Justice (if it is approved)

Name: Bribed Officials
Rarity: Rare
Turns: 15 + 2 turns for every fleet
Effect: -1 to all fleets (paid for in turns)

Name: Pay off Port Authorities
Rarity: Rare
Turns: 10 + 2 turns for every point of danger removed
Effect: Spend turns to remove dr

if you guys like all of these i think more dr gaining cards need to be suggested. Please let me know
-Turn cost is now lower for all cards

Tomorrow i will think of common cards or cards for merchants
Last edited by Spastic on Sun Jun 09, 2013 1:09 pm, edited 4 times in total.
I'm a canny one
Scourge of the Seven Seas
Sink anyone's galleon
To murder my enemies
Whether he's been stabbed in a back street
Or a vast sea attack by the Black Flag fleet
User avatar
Spastic
 
Posts: 345
Joined: Wed May 30, 2012 6:54 am

Re: New patch of voodoo cards

Postby Mohammed » Sun Jun 09, 2013 7:50 am

dont you think there is a bit too much turns for these cards



Spastic wrote:
Tomorrow i will think of common cards or cards for merchants




waiting for merchant cards
User avatar
Mohammed
 
Posts: 485
Joined: Sun Jan 01, 2012 11:54 pm

Re: New patch of voodoo cards

Postby Spastic » Sun Jun 09, 2013 7:54 am

i put them with high turn cost so it would suite the effect but i will pull the turn cost down a bit.
Last edited by Spastic on Sun Jun 09, 2013 8:07 am, edited 1 time in total.
I'm a canny one
Scourge of the Seven Seas
Sink anyone's galleon
To murder my enemies
Whether he's been stabbed in a back street
Or a vast sea attack by the Black Flag fleet
User avatar
Spastic
 
Posts: 345
Joined: Wed May 30, 2012 6:54 am

Re: New patch of voodoo cards

Postby Mohammed » Sun Jun 09, 2013 8:01 am

for undercover it the opposite of fugs right so it should be 8 and make it uncommon

and imposter should be 10
User avatar
Mohammed
 
Posts: 485
Joined: Sun Jan 01, 2012 11:54 pm

Re: New patch of voodoo cards

Postby MAjesty » Sun Jun 09, 2013 8:36 am

Disgruntled Sailor.

6 Turns, Uncommon

three fleets (chosen at random from the 10 biggest fleets in the game, no more then 1 per person, guild-mates are removed from the list and replaced with 11,12, and 13 etc.) become visible and attack-able to caster.

Flavor Text: "Fire me will you...."
User avatar
MAjesty
 
Posts: 621
Joined: Sun Dec 16, 2012 3:15 pm

Re: New patch of voodoo cards

Postby Mohammed » Sun Jun 09, 2013 8:38 am

biggest fleet in what way
User avatar
Mohammed
 
Posts: 485
Joined: Sun Jan 01, 2012 11:54 pm

Re: New patch of voodoo cards

Postby MAjesty » Sun Jun 09, 2013 10:22 am

lol. exactly how many possible ways can you think of to count the "biggest fleet"

but i tease.

http://s2.piratesglory.com/index.php?pa ... top10&id=2

with any luck this outta work.
User avatar
MAjesty
 
Posts: 621
Joined: Sun Dec 16, 2012 3:15 pm

Re: New patch of voodoo cards

Postby Mohammed » Sun Jun 09, 2013 11:20 am

that top ship count dummy not fleet
User avatar
Mohammed
 
Posts: 485
Joined: Sun Jan 01, 2012 11:54 pm

Re: New patch of voodoo cards

Postby Bronze1919 » Sun Jun 09, 2013 12:02 pm

spastic, hope all of ur sggestions will be approved..
Beware! Destruction and Death will come upon those who will disturb my Sleep!

I, BRONZE, will become your Death God!
User avatar
Bronze1919
 
Posts: 42
Joined: Mon Nov 19, 2012 10:11 pm

Re: New patch of voodoo cards

Postby Juicypotato » Sun Jun 09, 2013 2:05 pm

Ok i have some ideas for merchant cards but they could be rare, uncommon, or common based on how powerful they are.

Tool Trader, Food Trader, Cotton Trader, Rum Trader, Tobacco Trader, Iron Trader, Wood Trader. I think different one's should be put in different categories being more common or uncommon. These card's increase your profit's of the Commodity you sell by a percentage and they are good for 24 hours.

Here is a suggestion

Tool Trader

Uncommon

Increases profits of tools sales by 25%

Turns 10.
hahahahahahahahaha

I'm an evil potato
User avatar
Juicypotato
 
Posts: 568
Joined: Thu Aug 02, 2012 4:18 am

PreviousNext

Return to Voodoo Card Suggestions

cron