malfunction (rare)

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Re: malfunction (rare)

Postby Meliva » Tue Apr 04, 2017 12:01 am

Darakis wrote:
Maha wrote:
Darakis wrote:The max stat of 1 type of 1 att in a fleet is 50. A Malfunction single can decrease over half of that.

I have a better suggestion I think you might like. Have the duration 24 hrs & have the att just be decreased by 10 (no 2-4 att an hour)

a ship has 6 categories which are maxed at 10.
this card does not reduce 2-4 points every hour; one category is 2-4 points reduced temporary.
eg. i select hammocks and for the next 12 hours those hammock are not on the original 10 but on 7 (reduced 3) until the effect of this card is gone and it goes back to 10.


I ship has 6 categories that can be maxed at 10, doesn't mean they are maxed at 10. You stated the card targets fleet, a ship's att can be maxed up to 10, 5 ships can be put in a fleet, 5x10 is 50, a single card reduces the selected att 2-4 per hr, 12 hrs, 24-48 temporary. Correct me if I'm wrong I think this card could me too powerful of not powerful enough.


you misunderstand. it does not reduce it every hour. it reduces one of the 6 attributes a ship has by 2-4 points with a stack it would be 4-8.
So lets say you cast this on a fleet 2 times and select round shot. Each ship in that fleet would temporarily lose 4-8 points in round shot for 12 hours. Definitely a powerful card,, with a couple of uses. Use it and target a fleets round shot to reduce damage, or target sails to reduce speed and evasion. I like the idea, but I think a counter should be available.
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Re: malfunction (rare)

Postby Darakis » Thu Apr 06, 2017 6:33 am

Meliva wrote:you misunderstand. it does not reduce it every hour. it reduces one of the 6 attributes a ship has by 2-4 points with a stack it would be 4-8.
So lets say you cast this on a fleet 2 times and select round shot. Each ship in that fleet would temporarily lose 4-8 points in round shot for 12 hours. Definitely a powerful card,, with a couple of uses. Use it and target a fleets round shot to reduce damage, or target sails to reduce speed and evasion. I like the idea, but I think a counter should be available.


OK i did misread that my bad. +1 instead 12hrs why not make it 24?
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