(Legendary) Corrupt Ship Breaker

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Would you recommend this card as a new, legendary voodoo card?

Yes, it is a worthy card. +1
0
No votes
No, it is not worth it. -1
0
No votes
It could use some editing to become a useful legendary.
1
33%
It should be cheaper to make the card.
0
No votes
It should cost more turns.
0
No votes
It should be more expensive to make.
1
33%
Shouldn't be legendary.
0
No votes
Should destroy random ship instead of target.
1
33%
 
Total votes : 3

Re: (Legendary) Corrupt Ship Breaker

Postby Most Lee Harmless » Fri May 12, 2017 4:18 pm

This may not be the way the system gets implemented but, in previous posts, it has been mentioned that players will only be able to make and/or hold one of each legendary card at a time : they will need to cast/dispose of it first before they can start to make/obtain another. I mention the and/or's because the cards might also be traded in the card markets and its felt these cards are way too powerful for any one player to be holding or using multiples of them.
Of course, this will not prevent a team from combining to use various legendary cards against a single target : but then the prize has to then be worth that cost. That's the balance that must be sought in designing the cost of making and use, together with the reward gained, of these cards.

It's an intriguing concept and I do like the thought that has gone into your proposal.

My thoughts :

I am against the idea of a 'single cast' ship-stealer, particularly for the MoW : its a trophy ship and should remain both hard to acquire and to lose (unless the owner is careless) : We do have means to steal other classes of ships by a single-card, (Commandeer and Tidal Wave), but again, it relies on the owner being careless and leaving them out-of-fleet : I'm not in favor of being able to steal a ship while it is in fleet though.
I am in favor of being able to destroy ships in fleet : that is the key to stealing high-value ships from in-fleet and perhaps that is where you should look to modifying this proposal. Currently, that needs 10 Call Leviathan (for a level 10 target) and 80 turns : given the turn cap which does act to restrict such raids, then there is a place for a Legendary card which fulfils that function. The making costs thus need to reflect the cost of using 10 Levi and those turns but not too much more : that way, the raider can 'preload' this card and save on the immediate use cost.
I like the idea of a 'scraps bonus' and officer recruitment chance arising from the cards use but its not something I would demand when using such a card : the point is the overall raid objectives, the scraps/officer bonus would be some jam on top of that cake. So yes, include it but it would not be the prime reason to use the card.
Lastly : please dont be disheartened by criticism or adverse comments : you have done well to present a clear and cogent proposal with some real 'meat' on the bones that can be debated over.
-1 : Move to archive.
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Re: (Legendary) Corrupt Ship Breaker

Postby Shadowood » Fri May 12, 2017 5:40 pm

Danik wrote:Lastly : please dont be disheartened by criticism or adverse comments : you have done well to present a clear and cogent proposal with some real 'meat' on the bones that can be debated over.


+100 - I echo this. You have done a great job as I stated before, with your first voodoo suggestion. There are some that have proposed 100's voodoo suggestions with a faction of the thought you have put into this. For that, I thank you.
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Re: (Legendary) Corrupt Ship Breaker

Postby DezNutz » Fri May 12, 2017 5:53 pm

Shadowood wrote:There are some that have proposed 100's voodoo suggestions with a faction of the thought you have put into this. For that, I thank you.


No need to generalize, everyone knows who you are talking about.
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Re: (Legendary) Corrupt Ship Breaker

Postby PFH » Fri May 12, 2017 6:20 pm

I have rewritten the card so that MoW's cannot be taken or scrapped. I also reduced the price to make the card and I increased materials received from the scrap effect. I also added that if a failure occurs, the ship sinks instead. I took out some poll choices and replaced some others. Please re-vote so I can change the card accordingly. I also added a varied failure chance. Is there any other suggestions to this card? I will increase failure chance if you guys want to be able to steal MoW's and I will add more voodoo to the recipe with the addition.

Thank you guys for the criticism. It will help me a lot to think about what goes into my future voodoo card suggestions.
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Re: (Legendary) Corrupt Ship Breaker

Postby Grimrock Litless » Sat May 13, 2017 10:12 am

DezNutz wrote:
Shadowood wrote:There are some that have proposed 100's voodoo suggestions with a faction of the thought you have put into this. For that, I thank you.


No need to generalize, everyone knows who you are talking about.


Hmm? Who?
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Re: (Legendary) Corrupt Ship Breaker

Postby ChaIbaud » Sat May 13, 2017 11:12 pm

Grimrock Litless wrote:
DezNutz wrote:
Shadowood wrote:There are some that have proposed 100's voodoo suggestions with a faction of the thought you have put into this. For that, I thank you.


No need to generalize, everyone knows who you are talking about.


Hmm? Who?

I wonder... not everyone has the mind of Deznutz. I for one know I don't, seeing as I would rarely max Round Shot first.
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Re: (Legendary) Corrupt Ship Breaker

Postby PFH » Mon May 15, 2017 12:37 pm

So I'm going to rewrite the card to take MoW's, but I'll make the card cost 100 turns if the target is a MoW. That, I believe, is a high enough price for a chance to steal a MoW.
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Re: (Legendary) Corrupt Ship Breaker

Postby Haron » Mon May 15, 2017 12:43 pm

I think you should leave the MoW out of this. Having a card that can steal a MoW from a fleet directly is not a good idea, in my opinion.

There are several reasons for this. First, I strongly dislike important events with a high degree of randomness. A card with a certain chance to steal a MoW is exactly that. Secondly, Taking MoWs should require something more than casting a single card. Yes, it's expensive, but it should require more than just being expensive. It should require some planning and coordination as well. Third, this will make MoWs an even rarer sight. Who would want to use MoWs when, after some time, there are several of these cards in circulation?
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Re: (Legendary) Corrupt Ship Breaker

Postby PFH » Mon May 15, 2017 12:49 pm

Good point. I understand that one card cast to steal a MoW is powerful. Any recommendations to make this card with the recipe? I know that the recipe is not worth scrapping a Sotl, so I'm trying to get it so it's a worthy card. I believe that the multiplication of percent chance kills it, but I do not know for sure. What do you think a card like this should be able to do, Haron?

You say it shouldn't require 1 card. Do you think it should require more than 1 card to steal a MoW?
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Re: (Legendary) Corrupt Ship Breaker

Postby Haron » Mon May 15, 2017 1:01 pm

As others have said, currently it typically takes 20 Call Levi, 10 Ambush, some fire ships and lots of Booty Masters to take a MoW.

Having a card that instantly sinks a ship is powerful even without scraps. And that's what I think this card would be used for: Removing a tail ship from a fleet during raids. The "problem" with that, in my opinion, is that this can already be done with ten Call Leviathan cards. I'm not sure we need new cards that does the same as ten existing cards.

So, what would I suggest? Not sure. There's a suggestion for a card that takes a random ship in a fleet and places it in a separate fleet. That would actually be used for similar purposes as this card, I believe (disregarding the "steal MoW" part). It all depends on what effect you're trying to achieve. If you're trying to make stealing MoWs easier, I'd say that is an effect one should be careful with. A legendary card that can help in raids would be something else, but it should require more thought to use, and be possible to prepare against.
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