Captain Jack wrote:Basic Design
-20 Levels
-Each level unlocks 1 recipe slot (maximum a total of 20 slots per player)
-A total of 25-30 recipes will exist in version 1.0
Captain Jack wrote:-Recipes will be unlocked by levels but they will need to be purchased. Credits and Gold coins will be required for the purchase. Price will be different for each recipe.
-Players will get to choose which recipe to purchase for their every slot.
One of my specific questions was about swapping out cards per slot. With 25-30 new cards in version 1.0 I was assuming I could try all cards by swapping out a card that I have already crafted to test its use. But does this mean someone could just build a LvL 1 Witch Hut and have the same access to all the recipes as the LvL 20 hut? I might suggest that you may not be able to swap card until a certain lvl, 10,15,20. However that means you are stuck with the card you choose until you reach that point. If you make a mistake that would s**k... Or making it possible to swap cards but at a high cost. Like the cost of having to move your hideout. 1st time its XX, 2nd time its XXX.....
There are some other questions and I hope some of this will be cleared up soon. But I will say, the way I currently read this, there is not a TIER style system for voodoo. The only thing that is mentioned is that there will be different price points for each voodoo. So while Williams suggestion here may be a cheaper option, under the current structure someone with a lvl 1 Hut could pick out of any of the 25-30 voodoo, but for a cost yet TBD.
We many need to suggest a TIER system of voodoo IDK.