Haron wrote:Yes, it only affects one port, but a trader can easily send all his ships to that port. And he can have a warehouse with insane levels. So the profit can be enormous. Also, legendary cards are not something you get, but something you make - in the witch hut. Which is why I said getting the price right is important. Both the price AND the time to produce this card needs to increase.
I haven't kept up with how legendary cards are made, but legendaries are a higher tierthan rares and It's unlikely you can make any legendary card with just a recipe. There will be some catch.
This is also a great card for pirates because the trader will be making so much gold, 1 round of fugitives and a pirate can steal any easy 40M gold.
Maybe we can nerf this card a bit and while this card is active you can't remove gold but can only add gold. Also ships can't be leveled up and gold bars cant be purchased. Add some vulnerability which benefits the pirates lots more. A rich player like phoenix can run this and have 20 ccs and a mindbar and make 200M in one day but he'll be on the demographics page with the most gold and there will be some very thirsty pirates such as yourself after him...