(Common) Voodoo Curse Idea, Clarity

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Give me your thought.

-1
2
40%
+1
1
20%
Don't know
0
No votes
I don't care
0
No votes
Why even?
2
40%
 
Total votes : 5

Re: (Common) Voodoo Curse Idea, Clarity

Postby Captain Jack » Tue Jun 07, 2016 3:07 pm

Very interesting design indeed. I like the ability entitlement too (Impervious).

As it is a common, we speak for an effect of 5 turns per hour or 60 turns per 12 hours or 120 turns per 24 hours.
If you redact the cost, it is 35 turns per 12 hours.

It is not worthwhile despite the nice design. Perhaps we can tweak rarity, casting cost and time to reward turns to make it have more usability than it has now. Like Rare / No stacking/ 6 hours enchantment / 1 turn per 10 mins 3 turns to cast.

Or we could make 4 rarities out of this card. The better the rarity, the better the reward. The 4th rarity (Legendary) could be really powerful for 1 time usage and could be incorporated into the Witch Hut.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: (Common) Voodoo Curse Idea, Clarity

Postby SSR » Tue Jun 07, 2016 3:08 pm

Someone plays Dota :lol:
User avatar
SSR
 
Posts: 227
Joined: Wed Jul 24, 2013 4:23 pm

Re: (Common) Voodoo Curse Idea, Clarity

Postby Grimrock Litless » Tue Jun 07, 2016 3:28 pm

SSR wrote:Someone plays Dota :lol:


Oh, looks like someone noticed.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: (Common) Voodoo Curse Idea, Clarity

Postby Grimrock Litless » Thu Jun 09, 2016 5:32 am

Would like more opinions please.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: (Common) Voodoo Curse Idea, Clarity

Postby Grimrock Litless » Sat Jun 11, 2016 12:41 pm

Added a poll after learning it from deznutz.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: (Common) Voodoo Curse Idea, Clarity

Postby Grimrock Litless » Sat Jun 11, 2016 12:44 pm

Captain Jack wrote:Very interesting design indeed. I like the ability entitlement too (Impervious).

As it is a common, we speak for an effect of 5 turns per hour or 60 turns per 12 hours or 120 turns per 24 hours.
If you redact the cost, it is 35 turns per 12 hours.

It is not worthwhile despite the nice design. Perhaps we can tweak rarity, casting cost and time to reward turns to make it have more usability than it has now. Like Rare / No stacking/ 6 hours enchantment / 1 turn per 10 mins 3 turns to cast.

Or we could make 4 rarities out of this card. The better the rarity, the better the reward. The 4th rarity (Legendary) could be really powerful for 1 time usage and could be incorporated into the Witch Hut.


Don't you fear that people will be spaming this voodoo and not using your turns for credits system?
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Previous

Return to Voodoo Card Suggestions