The Ultimate Sacrifice (Legend Voodoo)

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Re: The Ultimate Sacrifice (Legend Voodoo)

Postby Donald Trump » Sat May 14, 2016 12:55 am

Meliva wrote:but why use it in the first place. and even if you use it on a fleet of level 10 MOW's, that would hurt another player sure. but your losing a MINIMUM 100million gold, 200 turns ALL your voodoo, and 25% of all your ships.. and the targeted fleet needs to have 100 danger on it too, so you would need to raise the danger of that fleet. I mean if I wanted to get rid of a level 10 MOW fleet, id just use a bunch of call leviathans, or SOW's or a bunch of other voodoo to weaken it that WONT require me to more or less destroy myself. hell fireship is a far better use then this voodoo.


The player you are in a war with may have a Mindbar up all the time, completely indestructible, while you as a smaller player cannot keep up. This is a pierce 100%. There is 100% chance this will hit the player and cause his MOW fleet to sink. Millions would be lost for him, and a great fleet. You can always plan out this card as well. Say, give millions to a trusted friend before usual and have them store your gold for the 5 days. The goal of this card is to inflict considerable damage to the untouchables in this game who can simply chose to conduct war on a smaller player and cause the smaller player to fall to their knees.
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Re: The Ultimate Sacrifice (Legend Voodoo)

Postby Donald Trump » Sat May 14, 2016 12:57 am

Meliva wrote:if they have utterly defeated you, you wouldn't be able to use this voodoo in the first place, given how much if bloody costs. and if you plan to make a voodoo to go with it, go ahead and mention it and its effects either in this thread or a new one. but I will be honest with you. this voodoo will never be implemented the way it is now.


The craft can be done before this war of course. If you have owned the card before this war, then usual will go as said before.
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Re: The Ultimate Sacrifice (Legend Voodoo)

Postby Meliva » Sat May 14, 2016 1:06 am

Ramen noodles wrote:
Meliva wrote:but why use it in the first place. and even if you use it on a fleet of level 10 MOW's, that would hurt another player sure. but your losing a MINIMUM 100million gold, 200 turns ALL your voodoo, and 25% of all your ships.. and the targeted fleet needs to have 100 danger on it too, so you would need to raise the danger of that fleet. I mean if I wanted to get rid of a level 10 MOW fleet, id just use a bunch of call leviathans, or SOW's or a bunch of other voodoo to weaken it that WONT require me to more or less destroy myself. hell fireship is a far better use then this voodoo.


The player you are in a war with may have a Mindbar up all the time, completely indestructible, while you as a smaller player cannot keep up. This is a pierce 100%. There is 100% chance this will hit the player and cause his MOW fleet to sink. Millions would be lost for him, and a great fleet. You can always plan out this card as well. Say, give millions to a trusted friend before usual and have them store your gold for the 5 days. The goal of this card is to inflict considerable damage to the untouchables in this game who can simply chose to conduct war on a smaller player and cause the smaller player to fall to their knees.



well then just cast serenity and get RID of the mindbar. might take a few tries but it would eventually work. and not to mention a much larger player wouldn't be using a MOW fleet to crush a much smaller player. and a much smaller player wouldn't be able to make this card, and 100 million gold is a BUNCH of gold for a smaller player. and honestly, if a big player is trying to crush you, him losing a single MOW fleet would NOT be enough to stop him. hell if anything that would motivate him to hurt you even more, and guess what? you just threw away all your voodoo, so when you DO begin to rebuild he will STILL have his voodoo, his gold, plenty of other fleets and a VERY big grudge against you.
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Re: The Ultimate Sacrifice (Legend Voodoo)

Postby Bmw » Sat May 14, 2016 1:09 am

Meliva wrote:
Ramen noodles wrote:
Meliva wrote:but why use it in the first place. and even if you use it on a fleet of level 10 MOW's, that would hurt another player sure. but your losing a MINIMUM 100million gold, 200 turns ALL your voodoo, and 25% of all your ships.. and the targeted fleet needs to have 100 danger on it too, so you would need to raise the danger of that fleet. I mean if I wanted to get rid of a level 10 MOW fleet, id just use a bunch of call leviathans, or SOW's or a bunch of other voodoo to weaken it that WONT require me to more or less destroy myself. hell fireship is a far better use then this voodoo.


The player you are in a war with may have a Mindbar up all the time, completely indestructible, while you as a smaller player cannot keep up. This is a pierce 100%. There is 100% chance this will hit the player and cause his MOW fleet to sink. Millions would be lost for him, and a great fleet. You can always plan out this card as well. Say, give millions to a trusted friend before usual and have them store your gold for the 5 days. The goal of this card is to inflict considerable damage to the untouchables in this game who can simply chose to conduct war on a smaller player and cause the smaller player to fall to their knees.



well then just cast serenity and get RID of the mindbar. might take a few tries but it would eventually work. and not to mention a much larger player wouldn't be using a MOW fleet to crush a much smaller player. and a much smaller player wouldn't be able to make this card, and 100 million gold is a BUNCH of gold for a smaller player. and honestly, if a big player is trying to crush you, him losing a single MOW fleet would NOT be enough to stop him. hell if anything that would motivate him to hurt you even more, and guess what? you just threw away all your voodoo, so when you DO begin to rebuild he will STILL have his voodoo, his gold, plenty of other fleets and a VERY big grudge against you.


yes i have seen this happen it can be a problem a big player goes after a little player the little player gets a good voodoo card usues it on larger player larger player decimates smaller player and then maybe a week later it happens again
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Re: The Ultimate Sacrifice (Legend Voodoo)

Postby Donald Trump » Sat May 14, 2016 1:24 am

Meliva wrote:
Ramen noodles wrote:
Meliva wrote:but why use it in the first place. and even if you use it on a fleet of level 10 MOW's, that would hurt another player sure. but your losing a MINIMUM 100million gold, 200 turns ALL your voodoo, and 25% of all your ships.. and the targeted fleet needs to have 100 danger on it too, so you would need to raise the danger of that fleet. I mean if I wanted to get rid of a level 10 MOW fleet, id just use a bunch of call leviathans, or SOW's or a bunch of other voodoo to weaken it that WONT require me to more or less destroy myself. hell fireship is a far better use then this voodoo.


The player you are in a war with may have a Mindbar up all the time, completely indestructible, while you as a smaller player cannot keep up. This is a pierce 100%. There is 100% chance this will hit the player and cause his MOW fleet to sink. Millions would be lost for him, and a great fleet. You can always plan out this card as well. Say, give millions to a trusted friend before usual and have them store your gold for the 5 days. The goal of this card is to inflict considerable damage to the untouchables in this game who can simply chose to conduct war on a smaller player and cause the smaller player to fall to their knees.



well then just cast serenity and get RID of the mindbar. might take a few tries but it would eventually work. and not to mention a much larger player wouldn't be using a MOW fleet to crush a much smaller player. and a much smaller player wouldn't be able to make this card, and 100 million gold is a BUNCH of gold for a smaller player. and honestly, if a big player is trying to crush you, him losing a single MOW fleet would NOT be enough to stop him. hell if anything that would motivate him to hurt you even more, and guess what? you just threw away all your voodoo, so when you DO begin to rebuild he will STILL have his voodoo, his gold, plenty of other fleets and a VERY big grudge against you.


Never said "small player" I said "smaller player" meaning the player is fairly weaker against the player. I state the card will heavily hurt the user, and the target player. You of course are losing less than the targeted player using MOWs.

Strategy would require selling all your voodoo for credits, then making sure you have a backbone to lay on after this. The bigger player may have lost his only supreme fighting fleet, and see as if attacking you would be a waste. For exmaple, say the attacker has 1 MOW full fleet and he has 3 other fleets but they are all a mix of Ship of the Lines and Frigates. You have your main attack fleet as 2 MOWs and 3 SoTLs. The big player would have 3 fleets that can't even damage your main attack fleet which is still present after usual of this card. The credits you got from selling all your voodoo = buy more damage voodoo after usage.. The strategy is of storage.
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Re: The Ultimate Sacrifice (Legend Voodoo)

Postby Grimrock Litless » Sat May 14, 2016 1:36 am

Did you know that "big" players have 10 Mow in their Private Marina?

They never did place them in a fleet and let it be in the open.
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Re: The Ultimate Sacrifice (Legend Voodoo)

Postby Meliva » Sat May 14, 2016 1:37 am

Ramen noodles wrote:
Never said "small player" I said "smaller player" meaning the player is fairly weaker against the player. I state the card will heavily hurt the user, and the target player. You of course are losing less than the targeted player using MOWs.

Strategy would require selling all your voodoo for credits, then making sure you have a backbone to lay on after this. The bigger player may have lost his only supreme fighting fleet, and see as if attacking you would be a waste. For exmaple, say the attacker has 1 MOW full fleet and he has 3 other fleets but they are all a mix of Ship of the Lines and Frigates. You have your main attack fleet as 2 MOWs and 3 SoTLs. The big player would have 3 fleets that can't even damage your main attack fleet which is still present after usual of this card. The credits you got from selling all your voodoo = buy more damage voodoo after usage.. The strategy is of storage.



oh yes because that EXTREMELY specific example you gave is obviously the norm. no Big player would put all their eggs in one basket like that. not one with a brain. and even in this extremely specific example you gave, you neglect to remember that he still has HIS voodoo and you have no protection. so he could hit you with voodoo nonstop. Official list of Demands on each port repeatedly to drain your warehouses before you can use your back bone, floods to destroy your trade fleets, voodoo to damage your remaining ships, and now that you have NO gold he can plunder your remaining ships really easily. and you think that anyone after losing such a valuable fleet would back off? hell you just gave them a great reason to want to crush you. and now that they know you have NOTHING left, they would definitely make sure you NEVER bounce back. this voodoo is worthless. there is NO situation that it would be worth using.
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Re: The Ultimate Sacrifice (Legend Voodoo)

Postby Bmw » Sat May 14, 2016 1:39 am

the only people i can think of using this are alt's
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Re: The Ultimate Sacrifice (Legend Voodoo)

Postby Meliva » Sat May 14, 2016 1:40 am

and the voodoo market takes about 3 days before anything is finalized, so that leaves a minimum of 3 days before you can get new voodoo.(not including presents which is unlikely you would get something useful for protecting.) s
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Re: The Ultimate Sacrifice (Legend Voodoo)

Postby Donald Trump » Sat May 14, 2016 1:44 am

Taking out a big fleet does leave vulnerabilities. 3 days is enough to live.
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