Meliva wrote:mate first you said it would counter the NEXT 3 voodoo(except good voodoo) and doubles the damage of the voodoo countered. then when I pointed a very big flaw that any bad voodoo can be cast until its gone, you add as a further exception it only counters player cast voodoo, and then when I point another flaw you further add another exception of only duration type voodoo. and now you wish to know how I would implement it, so I will tell you.
Now then what I would suggest with this voodoo is simply make it a improved countercurse. you had it right the first time. my main problem was with the cost. instead of 10 countercurses and 1 of each voodoo, make it 5 countercurses, lets say 10 bless and 1 mindbar. have it last until 3 harmful voodoo are cast, and have it double the damage back at caster.
It can be changed based on people's suggestions on it, mate. Is there something wrong?