Voodoo Curse Idea : Meteor Strike and High Upkeep

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: Voodoo Curse Idea : Meteor Strike and High Upkeep

Postby Bmw » Sun May 08, 2016 1:46 am

up until a certain point this card is worth it but after awhile using two Ti's is more worth it for the population growth
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Re: Voodoo Curse Idea : Meteor Strike and High Upkeep

Postby Meliva » Sun May 08, 2016 3:44 am

I really thing we do need another way of reducing port population beside black death, so it would be nice to have a better version of it. also maybe make it to where you can do something like, Fire at Port, which will reduce the population at the port but would hurt your influence as well.
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Re: Voodoo Curse Idea : Meteor Strike and High Upkeep

Postby Grimrock Litless » Sun May 08, 2016 4:25 am

Meliva wrote:I really thing we do need another way of reducing port population beside black death, so it would be nice to have a better version of it. also maybe make it to where you can do something like, Fire at Port, which will reduce the population at the port but would hurt your influence as well.


Fire at a port idea was made once, but i think it was accepted but the dev is still working on something else.
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Re: Voodoo Curse Idea : Meteor Strike and High Upkeep

Postby Grimrock Litless » Sun May 08, 2016 12:11 pm

Bmw wrote:up until a certain point this card is worth it but after awhile using two Ti's is more worth it for the population growth


HU, takes 14 turns to get 2% + half a million. I see why you say its more worth it to use 2 Ti
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