Dead Men Tell No Tales (Legendary Voodoo)

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Which one?

Your next 3 plunder attacks will be Anonymous (NO DANGER GAIN)
4
44%
Your next 6 plunder attacks will be Anonymous
4
44%
All attacks on target player are Anonymous for 1 hour
1
11%
 
Total votes : 9

Dead Men Tell No Tales (Legendary Voodoo)

Postby Donald Trump » Sun Jun 26, 2016 7:35 pm

I will list 2 versions, and a poll. Whatever people prefer.



Name - Dead Men Tell No Tales
Turns - 150
Rarity - Legendary
Lasts - 5 Hours
Effect - All attacks made by the target player are undercover.

Voodoo Recipe:
- 1 of every Undercover voodoo
- 15 Credits

Creation Cost: 3 million gc

Special:
- All crew of target player's fleets used to attack are killed.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Name - Dead Men Tell No Tales
Turns - 150
Rarity - Legendary
Lasts - 5 Hours
Effect - Target player cannot see who attacked them.

Voodoo Recipe:
- 1 of every Undercover voodoo
- 15 Credits

Creation Cost: 3 million gc

Special:
- Target player CAN see who cast this voodoo on them.

[EDITED BY CAPTAIN D]: Changing poll to allow for more options
Last edited by Donald Trump on Sun Jun 26, 2016 7:46 pm, edited 2 times in total.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby DezNutz » Sun Jun 26, 2016 7:40 pm

First one, but at the end of the 5 hours, all crew of the target player dies.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Haron » Sun Jun 26, 2016 7:43 pm

I think they are too powerful. Undercover is great, but it should have limits.

If anything, I think the first one, but with a duration of only ten minutes. Or maybe only the next five curses, even.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Donald Trump » Sun Jun 26, 2016 7:43 pm

I made it so only the fleets the target player attacked with have their crew killed.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Donald Trump » Sun Jun 26, 2016 7:44 pm

Haron wrote:I think they are too powerful. Undercover is great, but it should have limits.

If anything, I think the first one, but with a duration of only ten minutes. Or maybe only the next five curses, even.


10 minutes?! That is far too little. Especially for the 5mil+ cost, atleast a few hours.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Meliva » Sun Jun 26, 2016 7:46 pm

Captain Jack actually told me a while back voodoo that kills crew is something they don't want to add. I think he mentioned that in my Lime lunches and scurvy idea. as for the undercover attacks, I don't really like that idea. so -1.
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Cover of Darkness (Legendary)

Postby Shadowood » Tue Jul 05, 2016 10:33 pm

Name - Cover of Darkness
Turns - 20
Rarity - Legendary
Description - Your next 3 attacks will be anonymous. They will show up on the players report as "Your fleet XYZ (#82XXX) has been attacked in Seaglory by Anonymous". Also in port battles under attacker will be labelled "anonymous". However, it will show regular in guild battle logs. And if you lose the battle, you are revealed and you gain the DR normally. If you win, you gain no fame as you are anonymous. If you lose, you will lose fame regularly.
No Cool Down
Takes 2 hours to create
Recipe - (1) Assassin, (2) Control the Skies (3) Advanced Piracy (1)Hideout

The hideout in the recipe is to cancel out your danger for the next 3 attacks.


Let me know your thoughts
**Curse to not be confused with player Anonymous** ;)
Last edited by Shadowood on Wed Jul 06, 2016 4:12 pm, edited 3 times in total.
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Re: Cover of Darkness (Legendary)

Postby Meliva » Tue Jul 05, 2016 10:48 pm

Couldn't you just view the battle report, see what ships were used and trace it back to them that way? not to mention the fleet would still gain danger, so you could just look at who's on the plunder screen, see if it has the same ships that attacked you and you know the culprit.. the only way this could work is if you hide everything, and you would also need it to not gain danger, since then it would appear on plunder after your fleet got hit, you could guess who did it.
-1
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Re: Cover of Darkness (Legendary)

Postby Shadowood » Tue Jul 05, 2016 10:51 pm

Battle reports would be anonymous. But of course I was an idiot and didn't think about danger... I will ponder this as you still need to accumulate danger.
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Re: Cover of Darkness (Legendary)

Postby DezNutz » Tue Jul 05, 2016 11:06 pm

Add Hideout to the Recipe and that will cover the danger increase or should I say the lack there of.
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