No Rest for The Wicked
Targets - Yourself
10 Turns
Rare
Anyone that attacks you for the next 24 hours has their danger rating after attacking you doubled on the fleet they used to attack you. If they have 0 danger rating at the time of attack, the algorithm changes, check examples. If player attacking has over 100 danger rating on his fleet, he can not attack you until it is under 100.
Example:
1. Enemy has 5 danger rating on his Attack Fleet
2. He attacks me,
3. His danger rating is now (5*2) + 6 = 16
4. He attacks me again.
5. His danger rating is now (16*2) + 6 = 38
Example if the Attacker had his Attack Fleet on the Danger of 0 At attack:
1. Enemy has 0 danger rating on his Attack Fleet.
2. He attack me.
3. His danger rating is now (0+2)+6 = 8
4. He attacked me again
5. His danger rating is now (8*2)+6 = 22
Example if Attacker has 100+ Danger rating:
1. He has 150 Danger Rating
2. He cannot attack due to voodoo.
Basic Algorithm: DR = Danger Rating
If DR > 0 then (DR*2)+6=DR
If DR = 0 then (DR+2)+6=DR
Hostile Waters vs No Rest for the Wicked:
- Offensive vs Defensive
- +6 vs Algorithm
- Effects all player Fleets vs Effects one fleet
- Effects all Attacks the Fleets make vs Effects the single attack the player fleet has when attacking you.