Defenseful and Attackful

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Defenseful and Attackful

Postby Donald Trump » Sun May 08, 2016 3:37 am

Defenseful
The voodoo card has a 25% chance to disable the target player from attacking other players for 1 hour, but the casted player has 10% defense bonus during the 1 hour. The card CANNOT be casted by yourself or anyone in your guild or friendlist.

Attackful
The voodoo card removes the effects of Defenseful, but if the player casting does not have Defenseful casted on them at the time of usual, then Attackful grants a 1% attack bonus for every fleet the player disables from moving/plundering for 12 hours. The card CAN be casted on yourself and others.

Example of Attackful if Defenseful is already casted on user: Attackful ONLY reverses the effects of Defenseful, and does NOTHING ELSE. The caster does not get to keep their 10% defense bonus after usual, but they can attack other players.

Example of Attackful if Defenseful is NOT casted on user: A player has a main attack fleet, and 60 trading fleets. The player disables 30 trading fleets, and gains a 30% attack on his main attack fleet.


First voodoo card idea, tell me what you guys think!
Edits List
Attackful Stacks Unlimited
Defenseful is Common
Attackful is Common
Attackful takes 2 turns to cast
Defenseful takes 10 turns to cast
(I edited Defenseful)
(I edited Attackful)
Last edited by Donald Trump on Sun May 08, 2016 4:37 am, edited 10 times in total.
Just repeat after me: "Czar Ivan did not help me win the elections."
User avatar
Donald Trump
 
Posts: 1612
Joined: Wed Mar 30, 2016 9:16 pm

Re: Defenseful and Attackful

Postby Meliva » Sun May 08, 2016 3:42 am

i don't really like the 1% chance to win any plunder, since that would mean if you wanted to, you could use that to find some incredibly powerful fleet, and just repeatedly attack it with a single sloop, but the defensful voodoo I kinda like, maybe change attackful to where instead of you having a chance to instant win, make it to where all fleets are 10% stronger in attacking, but 10% weaker in defense, and make defensful 10% stronger defense but 10% weaker attack.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: Defenseful and Attackful

Postby Grimrock Litless » Sun May 08, 2016 3:43 am

Ramen noodles wrote:Defenseful
The voodoo card has a 25% chance to disable the target player from attacking other players for 24 hours, but the casted player has 10% defense bonus during the 24 hours. The card CANNOT be casted by yourself or anyone in your guild or friendlist.

Attackful
The voodoo card reverses the effects of Defenseful, but if the player casting does not have Defenseful casted on them at the time of usual, then Attackful grants a 1% chance to win any plunder for the next 24 hours. The card CAN be casted on yourself and others.


First voodoo card idea, tell me what you guys think!


Does attackful stack? Defenceful is really just chains of justice.

The 1% is really useless, and the 25% to disarm someone is really just too op, make it so that the duration is about 30 mins to 1 hour. And a 100% chance to disarm.
Last edited by Grimrock Litless on Sun May 08, 2016 3:46 am, edited 1 time in total.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: Defenseful and Attackful

Postby Donald Trump » Sun May 08, 2016 3:46 am

Meliva wrote:i don't really like the 1% chance to win any plunder, since that would mean if you wanted to, you could use that to find some incredibly powerful fleet, and just repeatedly attack it with a single sloop, but the defensful voodoo I kinda like, maybe change attackful to where instead of you having a chance to instant win, make it to where all fleets are 10% stronger in attacking, but 10% weaker in defense, and make defensful 10% stronger defense but 10% weaker attack.


Repeately? If the max a person can store is 200 turns, and it takes 4 turns to plunder one person, then the max times you can is 50 times. You can plunder someone 50 times and the probabilitiy is still against the odds. The chances of someone being able to get even 2 autowins in a row is 1/10,000.
Just repeat after me: "Czar Ivan did not help me win the elections."
User avatar
Donald Trump
 
Posts: 1612
Joined: Wed Mar 30, 2016 9:16 pm

Re: Defenseful and Attackful

Postby Grimrock Litless » Sun May 08, 2016 3:47 am

Ramen noodles wrote:
Meliva wrote:i don't really like the 1% chance to win any plunder, since that would mean if you wanted to, you could use that to find some incredibly powerful fleet, and just repeatedly attack it with a single sloop, but the defensful voodoo I kinda like, maybe change attackful to where instead of you having a chance to instant win, make it to where all fleets are 10% stronger in attacking, but 10% weaker in defense, and make defensful 10% stronger defense but 10% weaker attack.


Repeately? If the max a person can store is 200 turns, and it takes 4 turns to plunder one person, then the max times you can is 50 times. You can plunder someone 50 times and the probabilitiy is still against the odds. The chances of someone being able to get even 2 autowins in a row is 1/10,000.


You forgot to add in the fact that there is players with 500++ turns in hand all time.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: Defenseful and Attackful

Postby Donald Trump » Sun May 08, 2016 3:49 am

The chances are still minimal. Anyways, the point of a counter spell was introduced into Defenseless, so that players cannot be vulnerable.
Just repeat after me: "Czar Ivan did not help me win the elections."
User avatar
Donald Trump
 
Posts: 1612
Joined: Wed Mar 30, 2016 9:16 pm

Re: Defenseful and Attackful

Postby Meliva » Sun May 08, 2016 3:51 am

you can store more then 200 turns, if you use credits, and besides it just seems unfair to make it to where a level 1 sloop could beat 5 maxed out level 10 man of wars, simply due to random chance. that takes away one of the best parts of this game, strategy. we shouldn't have some voodoo that makes a guaranteed win, simply if you get lucky and not because of careful planning.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: Defenseful and Attackful

Postby Grimrock Litless » Sun May 08, 2016 3:52 am

The disarm, is it on a fleet or a player? If its on a fleet 8 hours are just right, if on a player, it should be 30 mins, we don't want someone to be hopelessly being attacked now do we?
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: Defenseful and Attackful

Postby Donald Trump » Sun May 08, 2016 4:04 am

It is on player. And it disables the player from attacking others, but with a defense boost in return. I find the card quite fair.
Just repeat after me: "Czar Ivan did not help me win the elections."
User avatar
Donald Trump
 
Posts: 1612
Joined: Wed Mar 30, 2016 9:16 pm

Re: Defenseful and Attackful

Postby Grimrock Litless » Sun May 08, 2016 4:08 am

DO remember to account for the fact that there is players with 50k voodoos, and players with 500 turns stored and ready to use.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Next

Return to Voodoo Card Suggestions

cron