(Legendary) Cult of Thieves

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: (Legendary) Cult of Thieves

Postby Malachi Constant » Sun Aug 21, 2016 5:00 pm

I edited my post to include 50% 4 uncommon 50% 2 rare

I think that would help balance, so for your recipe and caste you come out with 1 more uncommon for 3 spent, or 2 rare for 3 spent. That may make it more usable as Danik was pointing out about the market options.
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Re: (Legendary) Cult of Thieves

Postby Haron » Sun Aug 21, 2016 5:07 pm

In my opinion, the effect still doesn't match the cost. Sure, the two magpies means two stolen cards, but having one duplicate affect two random cards is worse than applying it to one specific, valuable one.

More important, though - although these are my personal opinions:
1) The card is not powerful enough for a legendary card.
2) In my opinion, no legendary cards should take less than 24H to craft (and thus must be worth this). Partly to avoid rich players spamming legendary cards.
3) If I'm not mistaken, recipies must be aquired. I think maybe one can know one recipe pr. Witch hut level. With a very limited number of recipies available, who would want a weak recipe like this?

To be constructive, I'll offer a suggested change: Ramp up the cost a little, add 24H crafting time, and change the effect to this: Select one non-legendary card from target. Steal this card. 5% chance pr. extra spent turn to steal another card of the same type. This can be rather nasty.
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Re: (Legendary) Cult of Thieves

Postby DezNutz » Sun Aug 21, 2016 6:12 pm

Haron wrote:In my opinion, the effect still doesn't match the cost. Sure, the two magpies means two stolen cards, but having one duplicate affect two random cards is worse than applying it to one specific, valuable one.

More important, though - although these are my personal opinions:
1) The card is not powerful enough for a legendary card.
2) In my opinion, no legendary cards should take less than 24H to craft (and thus must be worth this). Partly to avoid rich players spamming legendary cards.
3) If I'm not mistaken, recipies must be aquired. I think maybe one can know one recipe pr. Witch hut level. With a very limited number of recipies available, who would want a weak recipe like this?

To be constructive, I'll offer a suggested change: Ramp up the cost a little, add 24H crafting time, and change the effect to this: Select one non-legendary card from target. Steal this card. 5% chance pr. extra spent turn to steal another card of the same type. This can be rather nasty.


Implemented your suggestions with a little twist.

DezNutz wrote:Name: Cult of Thieves
Rarity: Legendary
Type: Instant
Target: Player
Casting Turns: 15 + Extra Turns (Total of 35 Turns)


Witch Hut Recipe:
1 Duplicate
2 Thieving Magpie

Crafting Time: 24 Hrs
Crafting Cost: 500,000 gc

Effects:
Steals a select card from target player.
Each additional turn invested provides a 2% increase for each bonus chance.

Bonus Effect:
10% chance of stealing another card by choice of the same rarity
10% chance of duplicating the card
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Re: (Legendary) Cult of Thieves

Postby Haron » Sun Aug 21, 2016 8:35 pm

Now it's more powerful. Not the most powerful among the legendary cards, but at least worth of legendary status.

And thus, I think the price should be a little higher. Perhaps 2 duplicate and 4 magpies? After all, being able to choose a card is far superior to just getting a random card. Prices can always be adjusted at a later stage, of course. But I think a suggestion like this should make it to the "short-list" - if the admins are making such a list :-)
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Re: (Legendary) Cult of Thieves

Postby DezNutz » Sun Aug 21, 2016 8:53 pm

Updated

Crafting Cost 1.5M gc

Recipe: 1 Duplicate and 4 Thieving Magpie
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Re: (Legendary) Cult of Thieves

Postby Shadowood » Mon Aug 22, 2016 3:07 am

+1
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: (Legendary) Cult of Thieves

Postby DezNutz » Mon Apr 03, 2017 11:06 pm

bumping
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Re: (Legendary) Cult of Thieves

Postby Mugiwara » Tue Apr 04, 2017 7:31 am

+1 for idea. if you think your opponent's lose as a profit too cost seems balanced. im wondering if it will target legendary cards aswell? if yes then it will be quite op:)
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Re: (Legendary) Cult of Thieves

Postby Grimrock Litless » Tue Apr 04, 2017 9:38 am

Wouldn't it be a better idea to just use magpie, and use duplicate?

Chance of duplicate from the original voodoo is already higher, plus, the chances of the steal the chosen voodoo is low, unless I am reading something wrong here.

Edit, ok, I reread, at 35 turns you have a chance of 50% for both, finally with a 25% to duplicate chosen voodoo and 50% to steal the chosen voodoo. A 25% to duplicate random voodoo and 50% to fail to steal the chosen voodoo.
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Re: (Legendary) Cult of Thieves

Postby Mugiwara » Tue Apr 04, 2017 9:52 am

at first i thought same but for this voodoo suggestion important part not taking choosen card but also weakening your opponents inventory. for example if you targeted mindbar. your opponent will lose 1 mb you will get 1 mb = 50credits also 50% duplicate and another card steal chance will make it really cost efficient.
its same like buying a mb using duplicate on it and stealing 1 card with magpie(actually half of this effect due to 50%) but on top of it your opponent losing specific card. it will be good during conflicts and wars.
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