Summon Nerieds (Legendary)

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

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Re: Summon Nerieds (Legendary)

Postby Shadowood » Sun Jan 15, 2017 3:17 pm

I have sent CJ a message asking him to update the Witch Hut suggestion with a bit more detail. Also because the suggestion is over 3 years old his thoughts on his own post may have changed a bit. I am hoping to hear from him in the next day or 2 on that subject.

Captain Jack wrote:Basic Design
-20 Levels
-Each level unlocks 1 recipe slot (maximum a total of 20 slots per player)
-A total of 25-30 recipes will exist in version 1.0

Captain Jack wrote:-Recipes will be unlocked by levels but they will need to be purchased. Credits and Gold coins will be required for the purchase. Price will be different for each recipe.
-Players will get to choose which recipe to purchase for their every slot.


One of my specific questions was about swapping out cards per slot. With 25-30 new cards in version 1.0 I was assuming I could try all cards by swapping out a card that I have already crafted to test its use. But does this mean someone could just build a LvL 1 Witch Hut and have the same access to all the recipes as the LvL 20 hut? I might suggest that you may not be able to swap card until a certain lvl, 10,15,20. However that means you are stuck with the card you choose until you reach that point. If you make a mistake that would s**k... Or making it possible to swap cards but at a high cost. Like the cost of having to move your hideout. 1st time its XX, 2nd time its XXX.....

There are some other questions and I hope some of this will be cleared up soon. But I will say, the way I currently read this, there is not a TIER style system for voodoo. The only thing that is mentioned is that there will be different price points for each voodoo. So while Williams suggestion here may be a cheaper option, under the current structure someone with a lvl 1 Hut could pick out of any of the 25-30 voodoo, but for a cost yet TBD.

We many need to suggest a TIER system of voodoo IDK.
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Re: Summon Nerieds (Legendary)

Postby Mugiwara » Sun Jan 15, 2017 3:24 pm

if there would be tier system also there should be an option to swap between each tier. i mean at level 1 you cant craft level 20 recipes instead only easy obtainable less effective ones. Your swap suggestion will work with tier based swap system.

And if the number going to be flat amount for total recipes. Also there should be a category for recipes. I mean 3-4 against player 3-4 against fleet 3-4 against ports 3-4 undercover 3-4 defensive etc.with that we can focus on specific voodoos. i mean currently we suggesting different ones but not well classified. Maybe there should be a topic for each type of recipe suggestions to like witch hut topic.like All port related suggestions should be post under that one.
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Re: Summon Nerieds (Legendary)

Postby Haron » Sun Jan 15, 2017 3:35 pm

I like the original suggestion. 1 recipe per level. More possible cards than possible levels, so you have to choose which cards you will be able to make.

I think this will work very well.
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