Hello, new fish in the tank.
I was trying to figure out the voodoo. I noticed that there are many voodoo and most voodoo have a opposite card to undo its effect. I saw that there are 3 voodoo to raise danger but only 1 to lower the danger.
My Proposition,
The Grace
12 turns
Rare voodoo
Stack up to 2 times
-1 danger to all fleets target player owns per 1 hour.
I might doing it wrong so feel free to adjust it to the game needs.