Voodoo upgrading

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Voodoo upgrading

Postby Bigtea47 » Sun Jun 19, 2016 1:35 am

Now this will be a bit Controversial so i already know i can expect a -1 from Haron, Gulere, Astor, Bmw (Just kidding love you guys)

I had 2 rough ideas about Voodoo cards.

1. Have different tiers of voodoo cards.
All obtainable from Packs, presents. All tiers create a new card, So they can all be auctioned and sold
Example:
20% to obtain Broken : either 50% chance to fail usage or 50% effect
70% to obtain Normal: Regular as we have it now
9% to obtain Supreme: 2x the effect, reward or duration of the card
1% to obtain Mythic: 4x the effect, reward or duration of the card (60% failure getting rid of it maybe)

2nd Idea, In combination with idea 1
Being able to upgrade cards to higher qualities of the same card
Example:
2x broken Mindbar + turns+ gold, makes a Normal Mindbar (90% success, failure makes you loose one card and all turns+ gold used in upgrade)
4 Normal Mindbar + Turns + gold, makes Supreme Mindbar (80% success, failure makes you loose one card and all turns + gold used in upgrade)
3 Supreme Mindbar+ Turns + gold, makes Mythic Mindbar (70% success, failure makes you loose one card and all turns + gold used in upgrade)

-1
Last edited by Bigtea47 on Sun Jun 19, 2016 2:04 am, edited 6 times in total.
Instead of bringing something down, add to it to make it better.
User avatar
Bigtea47
Mechanics Researcher
 
Posts: 315
Joined: Wed Apr 27, 2016 3:41 am

Re: Voodoo upgrading

Postby Ser Georges » Sun Jun 19, 2016 1:44 am

I love the first idea +1
My laziness is exactly as the number 8.
If it lies down, it becomes infinite.
User avatar
Ser Georges
 
Posts: 100
Joined: Fri Jul 13, 2012 8:00 pm

Re: Voodoo upgrading

Postby DezNutz » Sun Jun 19, 2016 1:46 am

Very interesting concept. Would this be it's own voodoo card that does upgrade between the tiers or like combining the same card to create the more potent version?
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7074
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: Voodoo upgrading

Postby Bigtea47 » Sun Jun 19, 2016 1:49 am

DezNutz wrote:Very interesting concept. Would this be it's own voodoo card that does upgrade between the tiers or like combining the same card to create the more potent version?


I'm thinking each tier is it's own voodoo card. So technically we would have 4 versions of the same curse. "Broken Mindbar" Each tier can be auctioned and sold.
Instead of bringing something down, add to it to make it better.
User avatar
Bigtea47
Mechanics Researcher
 
Posts: 315
Joined: Wed Apr 27, 2016 3:41 am

Re: Voodoo upgrading

Postby William one eye » Sun Jun 19, 2016 3:13 am

if counter casting

would you only be able to counter with a matching level card or could you say use x number of normal cards to counter 1 supreme card?
Image
User avatar
William one eye
 
Posts: 1616
Joined: Wed Apr 20, 2016 2:33 pm

Re: Voodoo upgrading

Postby John jacob astor » Sun Jun 19, 2016 3:19 am

How exactly do you have a mindbar with 4x the effect? 4x the duration making it 12 days? increase the rate 4x to make it block 98.5% of incoming curses?
What about party cards? do things all of a sudden sell for 80 gc per crate of goods?
How about blacklist? would a 4x multiplier make the max time 4 days or would you need only 1/4 of the turns necessary to make it the total 24 hours?

i think this is an interesting idea but there is a LOT to work out.
John jacob astor
 
Posts: 237
Joined: Fri Jan 15, 2016 1:46 pm

Re: Voodoo upgrading

Postby Bigtea47 » Sun Jun 19, 2016 3:27 am

John jacob astor wrote:How exactly do you have a mindbar with 4x the effect? 4x the duration making it 12 days? increase the rate 4x to make it block 98.5% of incoming curses?
What about party cards? do things all of a sudden sell for 80 gc per crate of goods?
How about blacklist? would a 4x multiplier make the max time 4 days or would you need only 1/4 of the turns necessary to make it the total 24 hours?

i think this is an interesting idea but there is a LOT to work out.


Yes it cannot be same for all voodoo. Party cards could be extra profits?
Mindbar would be duration probably or duration + better chance of block.
As you would need 12 normal mindbars to make a Mythic if combined. So it would have to be worth it.
Instead of bringing something down, add to it to make it better.
User avatar
Bigtea47
Mechanics Researcher
 
Posts: 315
Joined: Wed Apr 27, 2016 3:41 am

Re: Voodoo upgrading

Postby Bigtea47 » Sun Jun 19, 2016 3:28 am

It would change the voodoo game as we know it. So a lot of thought would have to be put in the effect of every card.
Instead of bringing something down, add to it to make it better.
User avatar
Bigtea47
Mechanics Researcher
 
Posts: 315
Joined: Wed Apr 27, 2016 3:41 am

Re: Voodoo upgrading

Postby Bigtea47 » Sun Jun 19, 2016 3:31 am

William one eye wrote:if counter casting

would you only be able to counter with a matching level card or could you say use x number of normal cards to counter 1 supreme card?


I guess it might boil down to a %. lower tier card would have reduced chance of working against a stronger tier card
Instead of bringing something down, add to it to make it better.
User avatar
Bigtea47
Mechanics Researcher
 
Posts: 315
Joined: Wed Apr 27, 2016 3:41 am

Re: Voodoo upgrading

Postby Grimrock Litless » Sun Jun 19, 2016 3:59 am

Bigtea47 wrote:
John jacob astor wrote:How exactly do you have a mindbar with 4x the effect? 4x the duration making it 12 days? increase the rate 4x to make it block 98.5% of incoming curses?
What about party cards? do things all of a sudden sell for 80 gc per crate of goods?
How about blacklist? would a 4x multiplier make the max time 4 days or would you need only 1/4 of the turns necessary to make it the total 24 hours?

i think this is an interesting idea but there is a LOT to work out.


Yes it cannot be same for all voodoo. Party cards could be extra profits?
Mindbar would be duration probably or duration + better chance of block.
As you would need 12 normal mindbars to make a Mythic if combined. So it would have to be worth it.


And so begins the time where one cast will destroy you!
Actually, can't make up my mind on +1 or -1, so I will let you guys have it.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!


Return to Voodoo Card Suggestions