by Colton » Thu Jun 02, 2016 12:27 am
Name : Dead Men Tell No Tales
(Rare)
(16 turns)
(Lasts 8 amount of hours after use)
Enchantment-Ship
Target ship loses x% of MAX crew instantly, and then (x/2)% of crew every hour. (Where x=number of turns invested, up to a max of 20.) *One crew member must always be present, therefore the card may not drop the crew below 1. (The ship must have at least 1 crew member if it is in the water, otherwise it would just be stranded with noway to get back to a port..)
-The whole crew should not be terminated instantly; i.e. I have targeted a ship with 100 crew (100 being the max of this ship). Assuming the max of 20 turns is invested in the cast, that would leave 80 crew members after cast. Then the 10%/hour effect would last for a maximum of 8 hours, after which the crew would be terminated besides the 1 that must remain. This is a moderate time period for the victim to react, and can be made more effective with human rights. This scenario is just figurative, and the numbers are in need of tweaking to fit more ships and player schedules.
A Smooth Sea Has Never Made a Good Sailor...