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(Uncommon) Fugitive from Justice

PostPosted: Wed May 08, 2013 4:16 am
by Hawk
Image

Title: Fugitive from Justice
Rarity: Uncommon

Turns Needed: 8
Stacking: Up to 3

Card Type: Enchantment
Card Life: 24 hours
Curse Target: Player

Description:
+1 Extra Danger per hour for all fleets.

Additional Information:
Adds danger at the top of the hour

Re: (Uncommon) Fugitive from Justice

PostPosted: Wed May 08, 2013 4:20 am
by Hawk
I suggest that this card update danger every hour at the time of casting rather then the top of the hour, this gives the caster more of an advantage

Re: (Uncommon) Fugitive from Justice

PostPosted: Wed May 08, 2013 11:53 am
by Mohammed
and it well be harder to snipe raids

Re: (Uncommon) Fugitive from Justice

PostPosted: Fri May 10, 2013 3:07 am
by Roileon
I think there is a glitch with this card or the order of events,

before, the order of event at the hour would be

Danger of all fleets -1
Fugitive of Justice causes all fleets +3 (if cast 3)

Now that is flipped which pretty much makes fugitives not as valuable because they can't make ships appear before the hour and they are easily countered. Recently my guild tried casting 3 yet the fleets never showed and I'm assuming because even though 3 fugitives were cast, the fleets only have 2 danger.

Re: (Uncommon) Fugitive from Justice

PostPosted: Sun Mar 27, 2016 1:42 am
by Crackedcubes
Roileon wrote:I think there is a glitch with this card or the order of events,

before, the order of event at the hour would be

Danger of all fleets -1
Fugitive of Justice causes all fleets +3 (if cast 3)

Now that is flipped which pretty much makes fugitives not as valuable because they can't make ships appear before the hour and they are easily countered. Recently my guild tried casting 3 yet the fleets never showed and I'm assuming because even though 3 fugitives were cast, the fleets only have 2 danger.


Dont' forget that 1 danger point is removed every hour. So Fugi's only generate every other hour "lighting up" effect!

Re: (Uncommon) Fugitive from Justice

PostPosted: Mon Mar 28, 2016 8:26 am
by Dejanira
I always found puzzling that casting one of these has absolutely no effects.
Maybe the casting cost could be 16 turns, but it may add +2 danger points instead of +1 (stacking only two instead of three cards).

Re: (Uncommon) Fugitive from Justice

PostPosted: Mon Mar 28, 2016 8:31 am
by Most Lee Harmless
Its a bit like hostility gain for tax debt in your nations laws : default is +1 per hour : but you lose 1 per hour anyway so the net result of this sanction is : nothing.