In regards to the original suggestion, +1. Would make people think twice about clearing voodoo that may result in even heavier losses for the guild should the raid be interrupted with clearing/defensive voodoo.
Lord Mustache wrote:Keep in mind that in many guilds, the people who clear voodoo are not hostile, and are often defenseless to a raid.
Maybe they shouldn't use their defensive voodoo to save someone else then. And I think we are in a different game server, perhaps? The people clearing voodoo are often times the stronger members of the guild, those who are certainly less "defenseless" to a raid than the victim.
Weak playstyles don't need handholding to ensure they aren't hit hard as a punishment for their playstyle. I fail to see how this would make pirate raids "unstoppable"-- in all likelihood, the knowledge of who helped them would result in a later attack, not an immediate response. Nothing stops people from casting MBs, CCs, Confuses, etc. even if the raider knows who is helping the victim.
If you play as a defensive merchant who minimizes losses very well and guards your fleets, you won't be hit as hard OR you will make the pirate raiding you have to use more valuable resource, whether it be more voodoo, capitals ships, etc., which in turns creates a potential for a retaliation. The knowledge of who cast what voodoo on someone else doesn't change the raid at hand, if anything it makes it harder as you either choose to focus on the primary target and expend more resources, or focus on the secondary target first and waste resources that could be going to the primary target.