The Brig Class Ship - The Heart of the Fleet
Posted: Mon Feb 18, 2019 9:44 pm
One area that is in need of a boost is the Brig class ships - the Brig, Brigantine and the Brig of War.
Only the Brig currently has the perk of voodoo with the Royal Auxillary and Emergency Call.
As the flagship comes into play, I see ship perks benefitting the entire naval operations of the player. We have traits that are also added to each ship.
Perhaps the Brig class can be engineered to enhance the fleet itself, but only when activated by voodoo, such as the two brig curses that already exist...
For the Brig:
Focus: Damage Repairs
Royal Auxillary (see definition)
Emergency Call (see definition)
Here are some ideas to consider:
For the Brig of War:
Focus: Battle Augmentation
These curses represent the English style of naval combat, where destroying the enemy fleet was the necessary to continue the mission.
Raking Fire from the Bow
Common
Turns: 8
Duration: 72 hours
When in a fleet, the BoW lends her guns to the ships in front, raking the enemy's deck thus increasing firepower when in battle. (Adding BoW guns to the ship engaged in battle).
Crossing the T
Common
Turns: 8
Duration 72 hours
When engaged in battle, the BoW crosses the T of her enemy in the first round only, receiving only 10% damage on fire from the enemy
Hulled Between Wind and Water
Common
Turns 8
Duration 24 hours
Brig of War has a 20% chance of double damage. An additional 5% chance of sinking enemy on volley if BoW has Durable Sails Trait.
Brigantine:
Focus: Escape Strategy
These ideas and strategies follow more the French naval tactic to continue the mission by disabling the enemy rather than capture or destroy enemy vessels.
Holding The Weather Gage
Common
Turns 8
Stackable 2x
Duration: 72 hours
For fleets with a Brigantine, ships gain 10% chance to escape a skirmish(additional) or Plunder attack.
Bow and Quarterline
Common
Turns 8
Duration 72 hours
When Brigantine is in fleet, 25% chance no bounty will be awarded to either fleet, and no cargo lost. A 1% chance winner will recieve double bounty and capture the tail ship.
These are simply ideas, mates - with the new flag ship and traits on line, diverse strategies are needed to create interest, and here are some ideas to bring the Brig class into the field.
Ideas and suggestions welcome -
Only the Brig currently has the perk of voodoo with the Royal Auxillary and Emergency Call.
As the flagship comes into play, I see ship perks benefitting the entire naval operations of the player. We have traits that are also added to each ship.
Perhaps the Brig class can be engineered to enhance the fleet itself, but only when activated by voodoo, such as the two brig curses that already exist...
For the Brig:
Focus: Damage Repairs
Royal Auxillary (see definition)
Emergency Call (see definition)
Here are some ideas to consider:
For the Brig of War:
Focus: Battle Augmentation
These curses represent the English style of naval combat, where destroying the enemy fleet was the necessary to continue the mission.
Raking Fire from the Bow
Common
Turns: 8
Duration: 72 hours
When in a fleet, the BoW lends her guns to the ships in front, raking the enemy's deck thus increasing firepower when in battle. (Adding BoW guns to the ship engaged in battle).
Crossing the T
Common
Turns: 8
Duration 72 hours
When engaged in battle, the BoW crosses the T of her enemy in the first round only, receiving only 10% damage on fire from the enemy
Hulled Between Wind and Water
Common
Turns 8
Duration 24 hours
Brig of War has a 20% chance of double damage. An additional 5% chance of sinking enemy on volley if BoW has Durable Sails Trait.
Brigantine:
Focus: Escape Strategy
These ideas and strategies follow more the French naval tactic to continue the mission by disabling the enemy rather than capture or destroy enemy vessels.
Holding The Weather Gage
Common
Turns 8
Stackable 2x
Duration: 72 hours
For fleets with a Brigantine, ships gain 10% chance to escape a skirmish(additional) or Plunder attack.
Bow and Quarterline
Common
Turns 8
Duration 72 hours
When Brigantine is in fleet, 25% chance no bounty will be awarded to either fleet, and no cargo lost. A 1% chance winner will recieve double bounty and capture the tail ship.
These are simply ideas, mates - with the new flag ship and traits on line, diverse strategies are needed to create interest, and here are some ideas to bring the Brig class into the field.
Ideas and suggestions welcome -