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Understanding Mindbars and other "Chance" voodoo

PostPosted: Mon Oct 23, 2017 9:03 pm
by Shadowood
Today I would like to discuss Mindbars and other voodoo in the game that have “chance” involved and the process of how/why they fail or succeed. There are several cards out there that are in need of a “Dice Roll” to see if it is successful or not. I will be writing a small Players Guide about this topic to hopefully shed some light for some.

First off you need to know that almost all random numbers (chances) in the game use a 1d100 Die. For those who don’t know what 1d100 stands for, this is a 100 sided die. Most common dice that you use for board games are 1d6 (6 sided die). The only exception that I know of right now in the game is the 1d20 Die that is used for Battles (Hopefully more on that later). The use of a 1d100 makes it very easy to use and understand on ADMIN’s side when coding.

Second thing you need to know is that when it comes to voodoo all players have an artificial “barrier”. When you cast on yourself this “barrier” is set to 0. When casting on another person there is a “barrier” check. I will explain this more in a minute.

When casting voodoo, voodoo goes through a series of checks to see if it will fail or succeed. In order, here are the priorities when it comes to casting voodoo.
1. Flip a Coin (Death Poker is a good example for this)
2. Confuse
3. Piercing Bonus
4. Mindbar
5. Countercurse

Flip a Coin – Pretty Self Explanitory. You have a 50/50 chance of winning or losing. I will admit I don’t know why Confuse voodoo does not affect Death Poker, as many will argue that Confuse should affect all voodoo casts.

Confuse – If active on you there is a 30% chance that voodoo you cast will fail. This is a simple roll of the 1d100 die. If you roll a 1-30 your cast fails, 31-100 and it is successful against the Confuse check, then it goes on to check any Piercing, Mindbar or Countercurses

Piercing Bonus – One of the more common cards used with a Piercing Ability is “Self Sacrifice”. It has a 75% chance to ignore a players Barrier. A players Barrier is set to 100. So the Formula that is used is:
Barrier to Break = 100 – Card Barrier
Then a 1d100 roll occurs
If the players roll is greater than the remaining breaker, it passes.

Example 1:
So for Self Sacrifice at a 75% chance the formula is (100-75=25)
Player Roll 1d100 = 55
Piercing Successful! (no mindbar check)(countercurse check)

Example 2:
Player Roll 1d100 = 8
Piercing Failed!
Mindbar Check: 1d100 Roll…..

Mindbar: Mindbar has a 75% chance to block incoming voodoo. A die roll occurs, any roll that is 1-75 is blocked, any roll that is 76-100 is successful and then check for Countercurse.

Countercurse: If active countercurse will block voodoo if your Mindbar didn’t block the voodoo.

That’s it. Just remember that Piercing comes first in the rolls of chance. I would suggest now knowing this that when considering new voodoo curses in the future, perhaps playing around with "Piercing" a bit to create some intriguing new cards.

Please post any questions you have and I will try to answer them.
-Shadowood

Re: Understanding Mindbars and other "Chance" voodoo

PostPosted: Mon Oct 23, 2017 9:26 pm
by Dmanwuzhere
To sit in solemn silence in a dull, dark dock,
In a pestilential prison, with a life-long lock,
Awaiting the sensation of a short, sharp shock,
From a cheap and chippy chopper on a big black block!
To sit in solemn silence in a dull, dark dock,
In a pestilential prison, with a life-long lock,
Awaiting the sensation of a short, sharp shock,
From a cheap and chippy chopper on a big black block!
A dull, dark dock, a life-long lock,
A short, sharp shock, a big black block!
To sit in solemn silence in a pestilential prison,
And awaiting the sensation
From a cheap and chippy chopper on a big black block!
What die do you use to determine the success of saying that very fast?
:?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?:

Re: Understanding Mindbars and other "Chance" voodoo

PostPosted: Mon Oct 23, 2017 9:28 pm
by Shadowood
:o:

Re: Understanding Mindbars and other "Chance" voodoo

PostPosted: Tue Oct 24, 2017 9:07 am
by Black sparrow
Great guide Shadowood! Thank you!

I think the priority of Flip a Coin check versus Confuse check plays no role.
However, I would prefer artifacts to be completely immune to Confuse (no confuse check, confuse does not affect artifact casting).

This way, artifacts will be able to count mostly as one-use "items" and we can then find a lot more uses for them, simply by keeping this in mind.

Re: Understanding Mindbars and other "Chance" voodoo

PostPosted: Tue Oct 24, 2017 10:55 am
by Grimrock Litless
Voodoo you cast on yourself ignores any blocking voodoo you have on yourself.

Re: Understanding Mindbars and other "Chance" voodoo

PostPosted: Tue Oct 24, 2017 12:07 pm
by Astragek
Grimrock Litless wrote:Voodoo you cast on yourself ignores any blocking voodoo you have on yourself.


Not 100% correct. Voodoo cast on yourself will go through MB, but can still be blocked by countercurse. Had that happen with both favorable winds and west indis

Re: Understanding Mindbars and other "Chance" voodoo

PostPosted: Tue Oct 24, 2017 12:15 pm
by Grimrock Litless
Astragek wrote:
Grimrock Litless wrote:Voodoo you cast on yourself ignores any blocking voodoo you have on yourself.


Not 100% correct. Voodoo cast on yourself will go through MB, but can still be blocked by countercurse. Had that happen with both favorable winds and west indis


Nope, tried it, it's not blocked. I think it's just your brain that is blo...sorry.

Re: Understanding Mindbars and other "Chance" voodoo

PostPosted: Tue Oct 24, 2017 12:18 pm
by Astragek
Grimrock Litless wrote:
Astragek wrote:
Grimrock Litless wrote:Voodoo you cast on yourself ignores any blocking voodoo you have on yourself.


Not 100% correct. Voodoo cast on yourself will go through MB, but can still be blocked by countercurse. Had that happen with both favorable winds and west indis


Nope, tried it, it's not blocked. I think it's just your brain that is blo...sorry.


Going to make this personal now are we?

Re: Understanding Mindbars and other "Chance" voodoo

PostPosted: Tue Oct 24, 2017 4:03 pm
by Most Lee Harmless
Astragek wrote:
Grimrock Litless wrote:Voodoo you cast on yourself ignores any blocking voodoo you have on yourself.


Not 100% correct. Voodoo cast on yourself will go through MB, but can still be blocked by countercurse. Had that happen with both favorable winds and west indis


I have never had that happen, and as far as I know, it should never happen : so, if it has, report the matter as a bug, include any data from your voodoo log which will show the event occuring.

This applies to your own cast of MB or CC upon yourself. MB or CC cast by another will act to block any subsequent casts.

Self casts can be affected and blocked by any Confuse active upon you though, should the odds disfavor you.

Re: Understanding Mindbars and other "Chance" voodoo

PostPosted: Tue Oct 24, 2017 4:08 pm
by Astragek
Yeah I'll have to go through my log when I get a chance. It happened a while ago.