by Most Lee Harmless » Sat Jul 15, 2017 7:21 am
I think the problem of customising warships can be solved quite simply : The problem is, as Vane says, we all max them and reach par : in effect, we might as well be fighting with 60 att sloops as with 60 att MoWs : so, limit the number of attributes that can be allocated : for example : max it at 50 out of 60 : now things get interesting again : the stacking and fleet placement becomes key to success : techs take on a different tone when it means sacrificing one set of attributes to gain the maximum benefit for another. Maxing gunpowder and scantlings is less of a no-brainer if it means losing speed and/or agility instead.
The problem of players gaining all the techs is resolved when they can research them all, but cant use them all, they must decide which, when and where.
-1 : Move to archive.